Work Type Editor
Work Type Editor is a simple, easy-to-use editor for the work tab.
Work Type Editor is a simple, easy-to-use editor for the work tab. With intuitive controls, you can change everything about it:
1. Reorder work types (e.g. Tailoring, Smithing)
2. Reorder the jobs inside a work type (e.g. Deconstruct, Repair)
3. Move a job to another work type (e.g. move stonecutting out of Crafting — it doesn't need any crafting skill)
4. Split, create, rename and delete work types (e.g. split Hauling into several, to divide labor more precisely)
Beyond the basics:
1. Changes apply live, in-game — no restart, no save reload.
2. Presets, plus a save point for the current setup.
3. Minimizes priority mix-ups when a save is loaded. This mod never causes them itself when you add or remove work types. (A vanilla trait — see the in-game mod settings for details.)
4. Drag and drop plus buttons. No config files, no forms to fill in.
5. Moving a job to another work type keeps pawns and mechs able to do exactly what they could before (moving Research into Hauling won't let a pawn incapable of Intellectual work do research). On by default, can be turned off.
6. The in-game Work tab stays clean and uncluttered.
This mod was inspired by Personal Work Categories. https://steamcommunity.com/sharedfiles/filedetails/?id=2722053051
Feature-wise, it doesn't do anything its peers can't do — its main strength is being user-friendly.
Performance: no noticeable impact.
Adding or removing: safe to do at any time.
Requires: Harmony.
Compatibility:
1. Works alongside Work Tab, except its expandable detailed priorities, which stop working — everything else is fine.
2. Other mods whose features overlap with this one's may be incompatible — but they don't need to be run alongside it.
3. Fully compatible with other mods, including those containing new work type.
Language: English and Chinese (Simplified) are built in. Requests for other languages are welcome.