// Management · RimWorld Mod

World Fog of War

A true fog of war for the world map.

A true fog of war for the world map.

The planet generates normally, then the whole tile grid renders as unrevealed black hexes until you actually see them.

Adds an "Unexplored World" scenario: you don't pick your starting tile, you roll a random one from a filtered pool of biomes and terrain features instead. - and it is not revealed until you enter the game. Tiles reveal permanently as caravans travel near them - the reveal radius scales with the caravan's average Sight. Quests and letters that point at a distant tile reveal just that one tile, nothing around it. You can turn on in settings to have areas frozen in time/dimmed when your people are not around for a real fog feel.

Cool features

Interrogate prisoners to reveal their hidden bases - Time for warcrimes... Trade with caravans or visitors to reveal their hidden bases - only works if you actiually make a transaction. or set it all to just happen automatically when they show up at your doorstep ooooor... You can turn all of it off and just discover the world yourself. Fully costumizable in the mod options.
  • Standard reveal factor:
  • Caravan is radius 1 + 1 per 50% sight over 100%
  • Settlement and shuttles radius 2 Adjustable in the mod settings

The following mods are tested AND compatible:

  • Vanilla Expanded Framework,
  • Vehicle Framework (ground vehicles get a discovery bonus, aerial vehicles reveal along their flight path),
  • Vehicle Map Framework (vehicle interiors unaffected by fog),
  • Vanilla Vehicles Expanded + Tier 3 + Upgrades (including the aircraft),
  • Alpha Vehicles - Early Flight / Neolithic,
  • Save Our Ship 2 (reaching orbit reveals the whole planet - configurable),
  • Caravan Adventures,
  • Caravan Ques,
  • Instant Caravan,
  • Map Mode Framework (map mode overlays, labels and tooltips hidden),
  • Faction Territories and Vassalage (territory colors AND territory names hidden),
  • World Domination 2.0 (tier markers respect the fog),
  • Map Preview (no previews of unexplored tiles),
  • Map Designer,
  • Mutator World Icons (mutator icons hidden on unexplored tiles),
  • Geological Landforms,
  • ReGrowth 2 (world map beautification stays under the fog),
  • Advanced Biomes (Continued),
  • Biomes! Framework / Biomes! Core,
  • Biomes! Caverns (drill pods travel blind - they reveal only their destination),
  • More Vanilla Biomes,
  • Dusk Wood Biome,
  • Dark Ages : Crypts and Tombs,
  • Immersive Filter,
  • RimThunder - Core,
  • Vanilla Events Expanded,

Also handled:

  • Odyssey shuttles and gravships reveal along their flight path (gravships see furthest),
  • Drop pods reveal only their landing tile - no windows,
Another mod that does somewhat the same is this: https://steamcommunity.com/sharedfiles/filedetails/?id=2941608795 I didn't know it existed when I made this mod, so heres some credit for them.