// Management · RimWorld Mod
[XND] Plant Cutting is for Growers!
Direct download from GitHub.
Direct download from GitHub.
Compatibility
This mod will mess up work priorities on existing savegames as it does still make a change in the work tab, regardless of how small it is. Advised to screenshot your colony work priorities before applying this mod. It won't break existing saves though.
This mod will work fine with Fluffy's Work Tab.
This mod shouldn't conflict with any other mod ever, as it uses XML patching.
Overview
This mod is no more than a couple of XML patches that makes it so that 'Growing' shows as the relevant skill for the job 'Plant Cutting' in the work tab.
What does this mean? No more designating your every-withdrawal-under-the-sun, bad back, frail, level 0 growers who will take 10 years to cut down a Poplar tree, unless you really want them to die of Malnutrition when they're 50% done. It also generally makes the Work tab feel more complete as Growing does technically bear relevance to plant cutting in terms of speed, and success chance in the case of harvesting things like berries, or designated crops.
Credits
Marnador for their neat RimWorld-style font.
Shotgunfrenzy for kindly making the artwork for the thumbnail!
License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.