Yayo's Combat 3 Scenario Auto Patcher
Patches ammo onto any scenario that has vanilla bows and guns.
Patches ammo onto any scenario that has vanilla bows and guns.
GitHub Link
(CC BY-NC-SA 4.0)
Similar Mods
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- mod
- 1.6
- 1.5
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- mod
- 1.5
- 1.4
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- mod
- 1.0
- 1.1
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- mod
- 1.6
- 1.5
More Mods by bblkepling
ULTIMATE MUSIC MOD
ULTIMATE MUSIC. Don't waste time reading a description, just hit SUBSCRIBE!!! FAQ CE? Yes, should be compatible with Character Editor. Why does my game keep Rick Rolling me? This mod was an April Fool's joke for users who don't read descriptions.
- mod
- 1.1
- 1.2
Universal XML Multiplier
Universally multiplies certain stats on startup.
- mod
- 1.4
- 1.3
Childrens Books
Note: While Biotech isn't required, it is highly recommended as most of the content is locked behind it.
- mod
- 1.6
- 1.5
More Combat Mods
Yayo's Combat 3 (1.1-1.2)
* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i
- mod
- 1.1
- 1.2
Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- mod
- 1.2
- 1.5
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- mod
- 1.6
- 1.5