【停止更新】鼠蛋特性拓展
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Blueprints
Blueprints allow the quick construction of repetitive rooms/areas.
- mod
- 1.0
- 1.1
Simple sidearms
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.
- mod
- 1.6
- 1.5
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- mod
- 1.6
- 1.5
Hospitality
No longer maintained Note that this mod is no longer maintained by Orion.
- mod
- 1.0
- 1.1
More Mods by 乐织终
【废弃】骑乘(Riding)
冲锋吧,骑士!为了殖民地! ---- 让殖民者骑乘高大的敲击兽,笨重魁梧的机械体,或是灵巧的人形pawn。 发动冲锋,击垮敌人的阵线! -- 需要额外注意,因为每个动物的大小贴图不一致,默认的骑乘贴图调整参数是 马 的参数,若发现骑乘者和坐骑分离,或位置偏差,请手动在设置里进行调整。 或者有什么方法能够解决这个问题,请务必与我探讨(比心) --- 有bug及时反馈
- mod
- 1.6
【停止更新】婴儿小手不干净(Baby bad hands)
让有"坏孩子"特质的婴儿可以偷窃附近成年人的物品,偷到的东西会藏进肚子里! == 基础功能 == • 婴儿有几率获得"坏孩子"特质,获得偷窃能力 • 偷窃距离:紧挨着1格内的目标 • 偷窃频率:每6小时尝试一次偷窃 • 偷窃目标:白银、食物、垃圾物品 == 偷窃机制 == • 白银偷窃:根据婴儿操作能力计算偷窃数量(67%操作能力=6枚白银) • 食物偷窃:偷到的食物转化为营养,增加20%饱食度 • 白银存储:偷到的白银存储在婴儿肚子里,无上限 • 死亡掉落:婴儿死亡时肚子里的白银会掉落 == 惩罚系统 == • 偷窃被发现:婴儿会被踢飞或扇巴掌 • 踢
- mod
- 1.6
【停止更新】边缘安排
===测试阶段,并不完善== 根据殖民者与己方奴隶的技能、激情、健康状态、岗位稀缺度、当前待办工作量、殖民地规模,以及其它 mod 新增的工作类型,自动分配扩展后的工作优先级。自动分配同时考虑 pawn 自身属性、实时工作压力与玩家自定义的工作偏好,并使用缓存扫描与事件驱动来降低性能开销。
- mod
- 1.6
【停止更新】边缘监狱(RimPrison)
RimPrison · Rebuilt Notice: This mod was created with AI assistance.
- mod
- 1.6
More Management Mods
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- mod
- 1.1
- 1.2
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- mod
- 1.6
- 1.5
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- mod
- 1.0
- 1.1
Interaction Bubbles
Wouldn't it be great if you could read character interactions?
- mod
- 1.5
- 1.4