更好的开发者模式/BetterDevMode
When testing mods, even with developer mode enabled, you can place buildings directly, but finished products still need to be spawned via commands.
When testing mods, even with developer mode enabled, you can place buildings directly, but finished products still need to be spawned via commands. This mod adds a button to workbenches to instantly complete all bills, making testing easier.
Getting so many subscriptions for my first mod is really surprising. I'm a complete newbie at modding, so bugs are to be expected – please let me know if you find any (though if such a simple mod could have bugs, I'd be eating shit, haha).
I originally planned to keep working on other mods, but on the very day I released this one, I got laid off. Now I need to find a new job. Once I'm stable again, I'll try to add settings for quality and materials, as well as work on another mod that I think should be a basic game feature.
6/24
Added quality-related configurations
6/26
Previously, when testing mechanoids, you had to manually adjust settings to make a pawn a mechanitor, then set the mechanoid to neutral, and only after that could you control them. This update adds a new button to pawns. When you designate a mechanoid, it automatically makes the pawn a mechanitor and takes control of the targeted mechanoid. When you designate an animal, it will be tamed directly.