Owlchemist's Mods
Mods that Owlchemist either made, or forked and continued.
About me
Just an old school gamer and hobbyist programmer. I have some background working on a game in unity for a few years, and I eventually took my know-how to Rimworld to make mods. I used to be part of the Hardcore SK team and have been playing since A11.
My modding philosophy
I like mods that:
- Don't increase how powerful pawns and the colony can potentially become over vanilla, and instead pad out the content and make it harder to reach the established cap.
- Do not introduce new content or mechanics that would allow the player to side step around core obstacles in the game, or if they do, at least substitute new challenges that come as a byproduct.
- Improve the graphics and life of the game without changing its style.
On the subject of merging my mods together
I make smaller mods, which begs the question: could I merge them together into larger mods? Maybe I will, but maybe not. It's not that simple.
You see, there's no real technical advantage to merging mods together. Rest assured, there is no notable overhead that comes with using lots of smaller mods. In the end, all content is just merged together internally on game load. The only advantage would be convenience to newcomers having fewer mods to subscribe to. But even that comes with a downside - people should be aware of what it is they're subscribing to, and merging everything together into one would by overwhelming to explain all at once.
Furthermore, I'm only human and sometimes make mistakes. If I make a whoopsy and release a bug into the wild, it's best that it only be isolated to an individual mod rather than impacting an entire collection.
Links
🦉Github

Load order
32 mods- management
Giddy-Up 2
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.
- management
Scattered Flames
Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.
- management
Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
- management
Clean Pathfinding 2
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?
- management
Moonlight
Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night.
- management
Toggleable Overlays
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.
- management
Toggleable Shields
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work.
- management
Perspective: Buildings
This mod adds a gizmo to most buildings which allows the player to adjust its position.
- management
Perspective: Ores
This is a tiny graphical mod that makes the color shader of ores dynamic.
- management
Perspective: Paths (unlisted)
A tile of terrain will either have soft or hard edges depending on its definition.
- management
Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
- storage
Perspective: Storage (unlisted alpha)
Adds some graphical options related to storage buildings.
- management
Permeable Terrain
One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.
- management
Simple FX: Smoke
Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.
- management
Simple FX: Vapor
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.
- management
Simple FX: Splashes
A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces.
- management
Underground Power Conduits
A small mod which simply lets you build power conduits underground.
- management
Owl's Colonist Bar (dev)
Current state of this mod This mod is currently a WIP, incomplete, but is in a usable state.
- management
SeedsPlease: Lite
This is a fork of Charlotte's (aka NotFood) SeedsPlease, employing a number of changes.
- management
Animal Equipment
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.
- management
Variable Room Sizes (temporary beta)
Normally what is considered an "average sized room" applies to all room types.
- management
Simple Chains: Leather
Aimed for players desiring more challenge in their resource production, this mod introduces a leather processing chain.
- management
Simple Chains: Lumber
This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience.
- management
Simple Chains: Steel
Compacted steel? In my mountain? I don't think so! Return to the basics of production chain antics with this iron to steel mod. Used in conjunction with a coal mod listed below, your pawns will now have to work double hard to start building up their steel reserves. Steel is now a
- management
Barely Better Spots
Overview This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.
- management
Chicken Nests
A quick personal mod I made as an improvement of Sulusdacor's chicken nest mod.