// Steam Workshop · by kaitorisenkou

ModularWeapons & Add-ons

ModularWeapons, a Rimworld mod and its Add-on mods.

Load order

22 mods
  1. ModularWeapons
    No 1.6
    management

    ModularWeapons

    IMPORTANT NOTICE New version of this mod is available here for 1.

  2. ModularWeapons - AWSAR Addon
    No 1.6
    management

    ModularWeapons - AWSAR Addon

    ──── The All Worlds Standard Assault Rifle, or AWSAR, was developed in a Rimworld colony with the goal of being able to be operated and manufactured by any organization in the entire universe.

  3. Star Wars KotOR Weapons and Armor
    weapons

    Star Wars KotOR Weapons and Armor

    Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!

  4. ModularWeapons - Expanded
    No 1.6
    management

    ModularWeapons - Expanded

    This mod expands upon Modular Weapons by kaitorisenkou to add a bit more variety to your selections as well as to fill in some gaps in weapons types, including melee weapons It is HIGHLY RECOMMENDED that you toggle the option in the base Modular Weapons that restricts weapon part

  5. Vanilla Modular Weapons
    No 1.6
    weapons

    Vanilla Modular Weapons

    NOTE: As of 1.5, this mod is mostly deprecated. I've updated it to 1.5 for those of you who want to use it, but I can't guarantee it'll work as well as it did for 1.4. An addon for the "Modular Weapons" mod by Kaitorisenkou intended to be run alongside "No Vanilla Weapons," so th

  6. Plinker Pack
    No 1.6
    management

    Plinker Pack

    A pack of light, low caliber weaponry with slight bonuses to skills.

  7. TMC - ModularWeapons Addon - SA58
    No 1.6
    management

    TMC - ModularWeapons Addon - SA58

    Mod Info For CE users: If the mod failed to patched with CE enabled, try have a copy of CE in your Rimworld's mod folder instead of using the workshop file.