// Steam Workshop · by llunak

llunak's RimWorld mods

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17 mods
  1. No Default Gather Spot
    Stale
    management

    No Default Gather Spot

    This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.

  2. No Ancient Junk
    Stale
    management

    No Ancient Junk

    This mod removes the ancient ruins junk scattered on the map, introduced by the Ideology DLC.

  3. Time As a Slave
    Stale
    management

    Time As a Slave

    This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.

  4. Improved Auto Slaughter
    Stale
    management

    Improved Auto Slaughter

    This mod improves how the auto slaughter feature selects animals to slaughter.

  5. Hide Raid Strategy
    Stale
    management

    Hide Raid Strategy

    This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps.

  6. [SR]Factional War (fork)
    Stale
    management

    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  7. Pathfinding Avoidance
    Stale
    management

    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  8. Water Is Cold (fork)
    Stale
    management

    Water Is Cold (fork)

    Makes water cold. Useful if the weather is hot, annoying and possibly dangerous if the weather is cold. Description Fork of Water Is Cold by Cozarkian. See the original mod for the full description. This fork includes the following changes: Updated to 1.6 and Odyssey. Changed wat