// Steam Workshop · by guy762

[OFFICIAL 1.6] Star Wars Knights of the Outer Rim (KotOR)

This collection of mods by guy762, MajesticMadman and Lee aims to add content from Star Wars' Old Republic era, covering Tales of the Jedi through Knights of the Old Republic II: The Sith Lords. Our current mods add Weapons, Armor, and Gadgets from KotOR 1&2, Droids, and Alien xenotypes. Our eventual goal is to make detailed questlines, in-depth factions, new RPG-like systems, and hand-made planets to bring the Star Wars RPG experience into Rimworld!

Load order

17 mods
  1. Star Wars Xenotypes
    management

    Star Wars Xenotypes

    ~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.

  2. Star Wars KotOR Weapons and Armor
    weapons

    Star Wars KotOR Weapons and Armor

    Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!

  3. Star Wars KotOR Droids
    Stale
    management

    Star Wars KotOR Droids

    Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech hive-like faction, a new starting scenario, and a wide variety of droid-specific equipment.

  4. Star Wars KotOR Factions
    management

    Star Wars KotOR Factions

    Adds 15 factions, along with pawns, titles, ideoligions, and starting scenarios based on factions in Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, and elsewhere in the Star Wars setting.

  5. ModularWeapons 2
    management

    ModularWeapons 2

    This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.

  6. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  7. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  8. ABF: Artificial Beings Framework
    Stale
    management

    ABF: Artificial Beings Framework

    Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.

  9. ABF: Synstructs Core
    Stale
    management

    ABF: Synstructs Core

    Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.

  10. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  11. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  12. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.