// Steam Workshop · by meep34524

The Dead Man's Switch Collection

All Mods From "The Dead Man's Switch" including patches.

Load order

12 mods
  1. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  2. The Dead Man's Switch - Additional Upgrades
    Stale
    management

    The Dead Man's Switch - Additional Upgrades

    1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha

  3. The Dead Man's Switch - Motorized + PD
    No 1.6
    management

    The Dead Man's Switch - Motorized + PD

    推薦改使用"Vehicle Interior Space Manager" 能支援所有載具 Recommendation to change to “Vehicle Interior Space Manager” Supports all carriers ======================================================================================== 為青葉製作的"The Dead Man's Switch - Motorized"的載具增加了空袋空間,只是一個簡單的補丁、

  4. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  5. The Dead Man's Switch - Control Spine
    management

    The Dead Man's Switch - Control Spine

    Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.

  6. DMS CeleTech Patch
    Stale
    management

    DMS CeleTech Patch

    It has recently come to my attention that CeleTech already has a DMS patch, but the weapon tags are not applied correctly in-game (at least for me).