Rimworld Medieval Mod Collection
Modpack from YouTube Rimworld Medieval run.
Update 6/29/2025 PLEASE NOTE: THIS COLLECTION IS FOR RIMWORLD version 1.5 - I did the playthrough back before 1.6 was updated, so I've tried to include the 1.5 versions of the mods, but some of them might be incompatible. I tried fixing it for medieval overhaul, but I'm not honestly sure if every single mod is now fully compatible for Rimworld 1.5, which is honestly not even the most updated version of the game anymore, and hence most people seeing this will probably be looking back at this as a fairly old modpack by the time they see it. Simply doing a one-click subscribe to all may cause your game to crash due to incompatibility. Beyond that, many of the mod options needed to be changed with textures and trees to get the game to look the way it did on the YouTube series. I don't intend to keep updating this list, so I'd generally advise to find the most updated versions of these mods and just use this list as inspiration for what might spice up your own game.
Also, this doesn't contain Biotech (mainly used just for child-rearing) and Royalty DLCs, which I also used in the playthrough, as well as altered genotype spawn tables (to avoid too many non-medieval factions like pigmen, yttakin, etc.). But those were also used in the video.
Load order
29 mods- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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Map Reroll (1.4/1.5)
UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.
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More Planning [1.5]
For 1.3 ~ 1.5 1.1 / 1.2 Version: WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. Features: - 10 customizable planning designations; - Sho
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
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Majestic Foliage Framework[HH] (Continued)
*** THIS MOD IS END-OF-LIFE; I have no interest in further updating it.
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Majestic Foliage - Comigo's Original (Continued)
Original mod by Comigo Games, hohen If the original author requests it, I will remove this update.
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Majestic Foliage - Djeeshka's CMT Retexture (Continued)
Original mod by Djeeshka, hohen If the original author requests it, I will remove this update.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Clean Textures - Less Grass
Patch for the Clean Textures mod, reducing the amount of grass.
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Buildable Terrain v1
this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please
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Xenotype Spawn Control 1.5 *Obsolete*
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Timelapse 2023
Compatibility This mod only works on 64bit Windows Timelapse 2023 Using the progress renderer mod you can make colony renders.
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.