// Steam Workshop · by Argón

Argón's Mods [Active]

This is a collection of all my mods that I keep active and update. All other mods that aren't found here are either deprecated or due to reworking/remaking in a possible future.

Load order

16 mods
  1. Argentine Mate
    management

    Argentine Mate

    : v1.1.0 - Mate can now be made at the brewery and bar (Vanilla Brewing Expanded) - Standardized the mod version in About.xml - Mate now correctly causes yerba mate tolerance Make sure you have the latest version of Argonic Core! Welcome to the rework of one of the first mods tha

  2. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  3. Expanded Materials - Christmas
    management

    Expanded Materials - Christmas

    Expanded Materials - Christmas is a small but special mod which will include all sorts of cool Christmas themed stuff.

  4. Expanded Materials - Metals
    management

    Expanded Materials - Metals

    : v1.2.0a - Flammability of all metals reduced from 40% to 0%. - VFE - Factory drill now can produce coal. - Adjusted rarity of underground deposits of aluminium. : v1.2.0 - Added French translation by WailWolf. - Updated textures for the alloy furnace and electric alloy furnace.

  5. Fast Meals
    Stale
    management

    Fast Meals

    : v1.0 This little commissioned mod adds two new meal types to the game: Normal and Deluxe fast meals. These can be cooked at a stove and are way faster to prepare, but they slowly produce an unhealthy diet negative effect on your colonists as they consume more and more of them.

  6. Meatleaf
    Stale
    management

    Meatleaf

    : v1.0 This little commissioned mod adds a new growable plant that yields a new edible resource that can be used as meat. You need a minimum of 8 growing skill in order to sow it. Yields and growth time are exactly the same as vanilla strawberries. Art and code done by Argón. Mod

  7. Nomad Scavenger
    Stale
    management

    Nomad Scavenger

    : v1.1 - Fixed some tags. - Updated for Rimworld version 1.6 A small commissioned mod which adds a series of new clothing items and a weapon with a nomad scavenger theme. Art and code done by Argón. Mod commissioned by Ganymede. Rimworld is owned by Tynan Sylvester.

  8. Salted Meat
    Stale
    management

    Salted Meat

    It's been a year since I first uploaded the original Salted Meat and Sausages!

  9. Tribal Medicine
    management

    Tribal Medicine

    : v1.2.2a - Removed broot poisoning contamination mechanic. Broot poisoning can now only happen when consuming raw broots or with a small chance when consuming purifying tea. - Tweaked market value of different tribal medicine qualities. : v1.2.2 - Cleaned and organized ThingCate

  10. VCE - Carnivore/Vegetarian Meals Patch
    Stale
    management

    VCE - Carnivore/Vegetarian Meals Patch

    : v1.0 A small commissioned mod that patches most of the meals added by Vanilla Cooking Expanded by adding carnivore and vegetarian variants, the only exception are grills, that have been left untouched and bakes, that only have a vegetarian variant. We have done some testing and

  11. VCE Add-on: Salads
    Stale
    management

    VCE Add-on: Salads

    : v1.0 A small commissioned mod that adds a new vegetarian meal type to the game when using Vanilla Cooking Expanded. It shouldn't have issues, but I am know for being dumb so let me know if you find one. Q: Savegame compatible? A: It should. Q: What's the purpose? A: Being neat

  12. VWE Coilguns - Unnoficial Gauss Sniper
    No 1.6
    weapons

    VWE Coilguns - Unnoficial Gauss Sniper

    Attention: 1.6 Will probably not be happening, please do not re-upload or "continue" this mod, leave it be. 1.5: A small addition to Vanilla Weapons Expanded - Coilguns that adds a Gauss sniper. Note: This was primarily a personal mod adding in a weapon concept of mine from 10 ye

  13. Industrial Tribal Medicine
    Stale
    management

    Industrial Tribal Medicine

    : v1.0.0 - Initial upload. Industrial Tribal Medicine is a small add-on mod for my other mod Tribal Medicine. This small add-on adds new variants to the medicinal teas that can be created in the original mod. These new medical serums have the particularity that they cannot expire

  14. Expanded Materials - Masonry
    management

    Expanded Materials - Masonry

    : v1.0.3a - Fixed cement with ash recipe not added to kiln. : v1.0.3 - All brick walls flammability reduced to 0. - Coated walls now get automatically rebuilt when destroyed. - Reworked xml of cobblestone special products to fit new code in Argonic Core. Make sure you have the la

  15. Argentine Mate - Extra Infusions
    management

    Argentine Mate - Extra Infusions

    : v1.0.0 - Initial release. Make sure you have the latest version of Argonic Core! This is a new add-on for the Argentine Mate mod that adds a bunch of useful variants of mate that can enhance and improve your colonist's mood and health. No known issues for the time being. If you