mpp
(1 mods not in local dataset)
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27 mods- management
Android tiers (Unofficial 1.5 Update) [Unmaintained]
Unofficial 1.5 update of Atlas' Android tiers mod. See the original here: Expect bugs and glitches, but should be playable. I won't be able to maintain this mod anymore. But please feel free to reupload with your own fixes. Most of the hard work has been done, so it's just a few
- management
10x Carrying Capacity (Continued)
Update of mpwozs mod This mod has been replaced by Strong Pawns by нїppо Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.
- management
(Multiplayer Compatible) No Skill Decay
This mod removes the skill decay over time in a way which won't cause desync when used with the multiplayer mod.
- management
RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
- management
[JDS] StarWars - Armory
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- management
Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
- management
Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
- management
Craftable Cores
Adds the ability to craft AI Persona Cores, and convert AI Persona Cores (and a bit of extra materials) into Techprof Subpersona Cores.
- management
[KR] Star Wars Blasters
A large collection of blasters from different eras: Can be added and removed from existing saves Designed for both creation and use by colonists, and for the creation of full-fledged factions Characteristics in Excel Homemade: - Homemade blaster pistol - Homemade blaster machine
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- weapons
RunAndGun [1.5]
Inital 1.5 Test Original Mod <----LINK Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot while moving at the cost of an accuracy and movement penalty.These pena
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.