// mod author
76561198063515463
// works All mods
Vanilla Outposts Expanded: Power Grid
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that.
- mod
- 1.6
- 1.5
Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
- mod
- 1.5
- 1.4
Underground Vault
If you have giant colony and have a lot of items, that not needed at that moment or any time soon, but might be needed later, while normal and deep storage is not enough for you, then this mod will help you by storing things safely deep underground.
- mod
- 1.6
- 1.5
Tech Level Progression
You have researched all projects for building spaceships, but your colony still stuck in medieval Tech Level?
- mod
- 1.6
- 1.5
Vanilla Outposts Expanded: Prisoner Patch
If you had issues with removing prisoners or any pawn from outpost, then this mod give you a better way for it.
- mod
- 1.6
- 1.5
Vanilla Nutrient Paste Expanded: Deep Vat
Integrated in VNPE Reimagined Progression since Rimworld v1.
- mod
- 1.5
- 1.4
Glitterworld Medicine Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for glitterworld medicine?
- mod
- 1.6
- 1.5
Synthread Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for Synthread?
- mod
- 1.6
- 1.5
Pawn Suppression Implants
Ever felt that with amount of technology you have, you should be able to suppress colonists with mental break or prisoners more efficiently?
- mod
- 1.5
- 1.4
Hyperweave Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for Hyperweave?
- mod
- 1.5
- 1.4
Neutroamine Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for neutroamine?
- mod
- 1.5
- 1.4
Skilled Refueling
Wondered why refueling with 5 wood takes as long as 75 wood?
- mod
- 1.6
- 1.5
Ratkin Growth Adjusted
Mod Contents Few small patches for NewRatkinPlus mod growth and age values.
- mod
- 1.5
- 1.4
Airships Fleet
If you wanted variety of airship/zeppelin type vehicles, then this mod might give you that.
- mod
- 1.6
- 1.5
Vault Hunters
When you need something more efficient for Vault Door penetration.
- mod
- 1.5
- 1.4
Vanilla Nutrient Paste Expanded: NPDTiers
Integrated in VNPE Reimagined Progression since Rimworld v1.
- mod
- 1.5
- 1.4
Ratkin Vehicles Framework
Add-on for Ratkin Vehicles+ for allowing to use Ratkin Aerial Vehicles with just Vehicle Framework without Aerocraft Framework.
- mod
- 1.5
- 1.4
Forgetful Mech Resurrection
Your mechanoid died, but it was resurrected by a different mechanitor, so now you need to find it and take control with the proper mechanitor?
- mod
- 1.6
Bulk Production
I needed bulk versions of many commonly used recipes, so I made this mod for my playthroughs.
- mod
- 1.6