// mod author
76561198994437783
// works All mods
1trickPwnyta's Ideology Patch
This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- mod
- 1.6
- 1.5
Animal Filth? Don't Care
Your grizzly bear is hauling a stack of neutroamine to your drug lab?
- mod
- 1.5
- 1.3
Hold the Grenades
"Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers.
- mod
- 1.6
- 1.5
1trickPwnyta's Biotech Patch
This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- mod
- 1.6
- 1.5
Caravan Detected? Don't Care
Were you planning on staying at that mining site for twelve days?
- mod
- 1.5
- 1.3
Arrest and Release
Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.
- mod
- 1.5
- 1.4
Sun Lamp Auto-Basins
This mod adds a button to auto-place hydroponic blueprints around a sun lamp that maximizes the benefit of the lit area.
- mod
- 1.6
- 1.5
Pit Gate Dumping
Automates the selection of items on the map, such as wastepacks, to dump into pit gates etc.
- mod
- 1.6
- 1.5
Smart Work Mode
Mechs in Work mode waste a lot of energy wandering around idly when there is no work for them to do.
- mod
- 1.6
- 1.5
Real-Time Auto Save
Description Allows you to configure auto-saves to happen on a real-time interval rather than an in-game time interval (default is 10 minutes).
- mod
- 1.6
- 1.5
Drugs in Inventory
Have you ever noticed that when you schedule your colonists to consume drugs every number of days and also to keep one or more of that drug in their inventory, they don't keep any in their inventory?
- mod
- 1.6
- 1.5
Prisoner No Interaction Alert
Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".
- mod
- 1.6
- 1.5
Quick Jump to Location
You can middle-click on a letter to simultaneously dismiss it and jump to the location it references (if there is one).
- mod
- 1.6
- 1.5
Unarmed Alert
Adds an alert to the game (right side of the screen) when you have one or more colonists who are unarmed.
- mod
- 1.6
- 1.5