// mod author

76561198994437783

16 mods282K total downloads 4.7 avg rating

// works All mods

1trickPwnyta's Ideology Patch
management

1trickPwnyta's Ideology Patch

This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

Hold the Grenades
Stale
weapons

Hold the Grenades

"Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers.

1trickPwnyta's Biotech Patch
management

1trickPwnyta's Biotech Patch

This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

Arrest and Release
Stale
management

Arrest and Release

Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.

Sun Lamp Auto-Basins
Stale
furniture

Sun Lamp Auto-Basins

This mod adds a button to auto-place hydroponic blueprints around a sun lamp that maximizes the benefit of the lit area.

Pit Gate Dumping
management

Pit Gate Dumping

Automates the selection of items on the map, such as wastepacks, to dump into pit gates etc.

Smart Work Mode
management

Smart Work Mode

Mechs in Work mode waste a lot of energy wandering around idly when there is no work for them to do.

Real-Time Auto Save
Stale
management

Real-Time Auto Save

Description Allows you to configure auto-saves to happen on a real-time interval rather than an in-game time interval (default is 10 minutes).

Drugs in Inventory
Stale
management

Drugs in Inventory

Have you ever noticed that when you schedule your colonists to consume drugs every number of days and also to keep one or more of that drug in their inventory, they don't keep any in their inventory?

Prisoner No Interaction Alert
Stale
management

Prisoner No Interaction Alert

Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".

Quick Jump to Location
Stale
management

Quick Jump to Location

You can middle-click on a letter to simultaneously dismiss it and jump to the location it references (if there is one).

Unarmed Alert
Stale
management

Unarmed Alert

Adds an alert to the game (right side of the screen) when you have one or more colonists who are unarmed.