// mod author
Alexis Popcorn
// works All mods
Voice Acted Colonists
This is a complete rework of the mod Voice-Acted Radio Chatter, by Ouroboros and Taranchuk.
- mod
- 1.6
- 1.5
[AP] Hunting Meme
The hunting meme encourages players to take hunting more seriously and to be careful to what you hunt.
- mod
- 1.5
- 1.4
[AP] Predators Unleashed
Predators are pretty straightforward, they run and hit their prey until it's dead and eat it.
- mod
- 1.5
- 1.4
[AP] Nuclear Reactor Goes BOOM - VFE Power Addon
This mod simply changes what happens when a nuclear reactor reaches high temperature for a long period of time, instead of just making "poof!
- mod
- 1.5
- 1.4
Pocket Dimensions (Continued)
THIS IS NOT MY MOD. ORIGINAL AUTHOR IS CAPTAIN MUSCLES If the original author requests it, I will remove this mod. Original Mod Link: 1.4 Fork Link: (packageID from the 1.4 fork was kept for compatibility's sake) This is just a fixed, updated version for 1.5. Full list of changes
- mod
- 1.2
- 1.5
[AP] Slaveholding
The Slaveholding mod includes several ideology features, such as a new Meme: Slaveholding, and a new slave interaction called flogging.
- mod
- 1.5
- 1.4
[AP] Skeletons, Skeletons, Skeletons!
Skeletons, Skeletons, Skeletons!
- mod
- 1.4
- 1.3
[AP] Plaguemonger Meme
This mod adds a new meme called Plaguemonger.
- mod
- 1.5
- 1.4
[AP] All Tomorrows
Known issues Some races spawn with an absurdly big size, like, HUGE, even normal human pawns.
- mod
- 1.5
- 1.4
[AP] True Asphalt!
Yes, these floors can boost your movement speed now!
- mod
- 1.3
Voice Acted Colonists: Dirty Bomb
This is a sub-mod of Voice Acted Colonists (the base mod).
- mod
- 1.5
[AP] Defense Meme
Very simplistic mod that encourages the player to be as defensive as possible, rewarding you for doing so.
- mod
- 1.3
[AP] Enslavement Precept
This mod adds the Enslavement precept, which modifies how pawns react to being enslaved, including several new thoughts and suppression modifiers, there are also forced precept thoughts depending on your traits.
- mod
- 1.5
- 1.4
[AP] Lovin' Reworked
Again, around social skill 6 or 7 and a good quality bed are enough to get a decent bonus.
- mod
- 1.4
- 1.3
[AP] No Breach No Sapper
Invokes normal raids instead of sapper raids or breach raids.
- mod
- 1.3
[AP] Lupine Xenotype
(KOFI) Well, there's not much to say, this is a Biotech, Xenotype version of my previous mod of the Lupine Race, it's more or less the same thing, but with some minor changes, like the varying hunger rate of the different races due to gene complexity.
- mod
- 1.6
- 1.4
[AP] Lupine Race
The Lupine Race adds three new humanoid wolf races to the game, each one with distinctive color, capabilities, and stats.
- mod
- 1.6
- 1.4
[AP] Venerated Drinks
This mod adds a new section in the ideologion creation page: Venerated Drinks.
- mod
- 1.5
- 1.4
[AP] All Tomorrows - Chapter 2
This second chapter also incorporates races from the fanmade stories "All Other Tomorrows" made by Vanga-Vangog: Because of their unique graphics, aesthetic genes won't (or shouldn't) work on them.
- mod
- 1.4
[AP] Gender Differences
A long time ago, I was commissioned to make some features for Sex Matters.
- mod
- 1.4
[AP] Adjustable Base Skill Level
This mod allows you (in the mod settings) to set the base level of all skills when a pawn is generated.
- mod
- 1.5
[AP] Psydrugs!
A new type of drug, used to either increase or decrease psychic sensitivity according to your needs.
- mod
- 1.3
[AP] TumbleWeeds
Finally, the greatest enemy of humanity, the tumbleweeds, has come to the Rim!
- mod
- 1.4
[AP] Chemical Impervious Gene
. Despite the amazing, incredible preview image, this mod just adds one thing: the chemically impervious gene, it prevents the pawn from getting addicted and overdosing, applies to all drugs. This only prevents addiction and overdose AFTER taking a drug, so pawns can still spawn
- mod
- 1.5
[AP] Megafauna uses VE and AA sounds
. Changes several sounds from animals in the Megafauna mod so that they use sounds from other mods like Vanilla Animals Expanded AND Alpha Animals. List of changes: Andrewsarchus - VE Hippo Daeodon - VE Hippo Gigantopithecus - VE Gorilla Paraceratherium - Vanilla Rhino Titanis –
- mod
- 1.5
[AP] Begone! Thunderstorms!
Sometimes thunderstorms can be a huge pain, sometimes too much, dry thunderstorms especially.
- mod
- 1.2
- 1.3
[AP] Megafauna uses VE sounds
Same mod as but without Alpha Animals' sounds.
- mod
- 1.5
[AP] Fixed Power Usage
Do your coolers and heaters are constantly changing and switching between "low" and "high" power use non-stop?
- mod
- 1.3
[AP] Play my Sound!
A commission I made. The mod allows you to play your favorite sounds or songs at a set hour (INGAME HOUR), also supports up to 5 playlists. More instructions below Follow these steps: 1. Your file -ogg or mp3- must have the following name format: "PL" + number of playlist + name.
- mod
- 1.4
- 1.3