// mod author
AlleyBalley
// works All mods
[AB] Xenotype: Pillux
ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.
- mod
- 1.6
- 1.5
[AB] Fire counts as fire
Have you ever played with Vanilla Ideology Expanded and wanted a pyromaniac colony?
- mod
- 1.5
- 1.4
[AB] Xenotype: Pillux (Stand alone)
View the original mod here This is a version of the Pillux xenotype mod that does not require alpha genes.
- mod
- 1.6
- 1.5
[AB] For the HD (Birds!)
I absolutely love the addition of roosters and chicks/ducklings by the for the birds mod.
- mod
- 1.6
- 1.5
Animal Variety Coats Fox Patch [AB]
While making an upscaled texture mod for variety coats I noticed that the foxes are totally untouched by the code though they have alternate skins.
- mod
- 1.5
- 1.4
[AB] Taste of Vanilla: Fer'Liebor
This mod replaces the pawn art assets of the mod Spite the Sky: Fer'Liebor Xenotype.
- mod
- 1.6
- 1.5
[AB] No Golden Sanguophage Buildings
When I played with Vanilla Races Expanded - Sanguophages for the first time i thought that it was weird some of the buildings required gold.
- mod
- 1.6
- 1.5
[AB] Calves are Calves
Why are bulls born with fully grown horns and cows born with fully developed udders?
- mod
- 1.6
- 1.5
[AB] VRE - Sanguophage: More Hemogen Recipes
Have you ever played with VRE - Sanguinophages and played with the animal-blood or corpse-blood feeder?
- mod
- 1.6
[AB] Xenotype: Pillux Skintype Expansion
An expansive patch to pillux's skin tone genes!
- mod
- 1.6
- 1.5
[AB] The Ugly Duckling
Adds a yellow duckling model for geese!
- mod
- 1.6
- 1.5
[AB] Cheaper Gene Remover
Changes the gene remover's build cost cost to 350 steel, 50 plasteel, 6 components, and 2 advanced components.
- mod
- 1.4
[AB] Vegetarians can be simple too
I always thought it was stupid that to make vegetarian or carnivore meals until you have X I had to go up to fine meals.
- mod
- 1.6