// mod author
BattIeBear
// works All mods
Undergrounders: Complete
V1.6 The complete version of all my Undergrounders mods to date, with any new standalone versions also being updated here! This mod requires both DLCs to function properly, and currently contains: Anticillin and neutro-anticillin, new mold-based antibiotics that grow in the dark.
- mod
- 1.6
- 1.5
Undergrounders: Gelapathy
V1.6 This mod adds a new plant, ameliorum, a bioengineered mushroom which is used to create two new types of medicine: bioGel and regeneGel. BioGel is made by mixing ameliorum and insect jelly, while regeneGel also requires neutroamine. BioGel and regeneGel are roughly equivalent
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- 1.5
- 1.4
Undergrounders: Mortuary Crypts and Catacombs
V1.6 Have so many skulls and corpses you don't know what to do with them? Like making tombs or cemeteries but running out of space? Just wish there were more skull motifs? This mod adds three new buildings: the Grim Visage, Death Masque, and Tomb. The Grim Visage, a skull embedde
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- 1.6
- 1.5
BattIePatch: Ghoul Hunger - Color Coded Mood Bar Patch
V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls, and this problem carries over to the users of CM Color Coded Mood Bar. This mod simply makes Ghouls' mood bar display
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- 1.6
- 1.5
Undergrounders: Deep Fabrics
V1.6 This mod adds two new plants, caveflax and darkstrand. Caveflax is balanced like vanilla cotton, while darkstrand is slightly less effective at damage and temperature tolerance than devilstrand but grows a bit faster. These function like cave plants in that they must be grow
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- 1.6
- 1.5
BattIePatch: Lockdown!
V1.6 Security doors can now be locked down, preventing all pawns from passing through them, including during prison breaks or an anomaly being released. This doesn't break anything, all pawns will just treat it as a wall until unsealed. Prisoners trying to break out will try to a
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- 1.6
- 1.5
Undergrounders: Plantable Timbershroom
V1.6 This mod changes the already present timbershroom so it is plantable, instead of just spawning naturally. Requires no light to grow. Finally a source of wood underground! Changelog 1.6: Ideology is no longer required for V1.6 onwards! Will still be required for previous vers
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- 1.6
- 1.5
Undergrounders: Darkfire
V1.6 This mod adds two campfires that sheds darklight, one which burns wood and another which burns raw fungus. Both have all the functionality of the vanilla campfire, Including cooking (properly updated to cook baby food) and starting rituals. They both count as campfires for r
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- 1.6
- 1.5
BattIePatch: Psychic Silence Is Golden
V1.6 This mod integrates Psychically Deaf pawns a bit better in the Anomaly DLC by making them immune to the Golden Cube's fascination and immune to being targeted by the Unnatural Corpse. There is a choice to have Psychically Deaf pawns be ignored by Revenants, or have them stil
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- 1.6
- 1.5
BioSynthetic: Diablitech
V1.6 Adds several new implants which all require the signal chip (dropped by Diaboli in the Biotech DLC) to be crafted, collectively called "diablitech". These implants are designed to be more slightly powerful than their bionic counterparts, but having too many installed will pu
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- 1.6
- 1.5
BattIePatch: Regimented Meme
V1.6 This mod adds a new Ideology meme, Regimented, which allows you to create a regimented society with strict hierarchies and roles. Designed around old militaries and mercenary companies, this meme values discipline and loyalty. All are expected to carry their weight and suppo
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- 1.6
- 1.5
BattIePatch: Enhanced Bioregeneration
V1.6 One of the best things about RimWorld is the number of ways you can tackle any given problem, though a notable exception to this is losing body parts. Missing organs can be harvested from prisoners, of course, or replaced with artificial variants, and missing limbs can also
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- 1.6
- 1.5
BattIePatch: Xenotypes Comfortable in their Skin
V1.6 If a pawn is a body purist and has xenogenes they will have a permanent -10 "Body Purist Squeamish" moodlet. For the most part, this makes sense. If a Baseliner is injected with a xenogerm that changes them, they should be quite upset. However, if one of your starting pawns
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- 1.6
- 1.5
BioSynthetic: Midas Touched
V1.6 BioSynthetic is a mod series that seeks to expand upon xenotypes, bionics, and gameplay in order to form a more cohesive experience. These mods will either be small and focused, or large and have many customizable options. This mod adds two new implants, Midas and Mercury gl
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- 1.6
- 1.5
BioSynthetic: VRE Hussar Reimagined
V1.6 A mod that reimagines and simplifies Vanilla Races Expanded - Hussar. The main focus of the mod is to address the weapon aptitude genes, as these can make certain Hussars less viable than others. This mod instead replaces them with the new Battle Ready gene, which will guara
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- 1.6
- 1.5
Undergrounders: Anticillin
V1.6 This mod adds a new drug, anticillin, which is produced from anticillum mold. Anticillin is an impressive antibiotic, and has proven effective at fighting all kinds of infections. Anticillum mold must be grown in a hydroponics basin and requires medicine production to be res
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- 1.5
- 1.6
BioSynthetic: VRE Highmate Reimagined
V1.6 This mod takes the framework provided by the Vanilla Races Expanded: Highmate mod, and reimagines it. All options in this mod are toggleable, meaning it can be a minor graphic update or an entire highmate overhaul based on your preference. Depending on what options you selec
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- 1.6
- 1.5
Undergrounders: Ghostwort and Glowstool
V1.6 This mod adds a new decorative plant, ghostwort. While it grows quickly and is quite beautiful, it does not live long and requires complete darkness to grow. Changelog 1.5: Added a domestic variant of glowstool that provides a dim, pleasant light, which even counts as darkli
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- 1.6
- 1.5
BattIePatch: Retextured Metal Tile
V1.6 I really liked the bioferrite plate texture from Anomaly, this mod lets you use it for any other metal floors. Comes with settings to choose whether or not it applies to metal, gold, or silver tiles. Also comes with a patch to do the opposite, making the bioferrite plate use
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- 1.5
- 1.6
Undergrounders: Deep Fabrics - Vanilla Memes Expanded Vegan Patch
V1.6 This mod patches the Vegan meme in Vanilla Ideology Expanded - Memes and Structures so that fungus leather no longer counts as animal leather. This patch is kept separate so Harmony is not needed for the main mod, and for compatibility while mods update to new versions. Impo
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- 1.6
- 1.5
BattIePatch: IED Remote Detonation
V1.6 This mod adds a button to all IEDs that allows you to detonate them at any time. Alternatively, has an option to require a drafted pawn to detonate them. The pawn will move near enough to the IED (distance can be changed in settings) to detonate it, and there is also an opti
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- 1.6
- 1.5
BioSynthetic: VRE Waster Reimagined
V1.6 BioSynthetic is a mod series that seeks to expand upon xenotypes, bionics, and gameplay in order to form a more cohesive experience. These mods will either be small and focused, or large and have many customizable options. This mod reimagines Vanilla Races Expanded - Waster
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- 1.6
- 1.5
BattIePatch: Extreme Hemogen Extraction
V1.6 This mod adds a new prisoner interaction called "Allow Bloodloss Coma" to the game which, when selected alongside "Extract Hemogen", will cause the pawn to be drained of almost all their blood. The pawn will be kept unconscious due to bloodloss until they are either allowed
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- 1.6
- 1.5
BioSynthetic: Hemogen Lighting
V1.6 Adds three new light sources that are built with Hemogen. While an expensive initial investment of hemogen, these lights provide a small but steady mood bonus to Sanguophages. The lights are set up to work with all vanilla styles. Also comes with two settings, one that requi
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- 1.6
- 1.5
BattIePatch: Faction Choose Biomes Reimagined
V1.6 Reimagines the Faction Choose Biomes mod to allow for more overlap between factions, with rougher factions typically being in harsher areas, while more peaceful factions are in gentler biomes. This mod also makes sure every faction is used, and adds compatibility for several
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- 1.6
BattIePatch: Morbid Recon Helmet Retexture
V1.6 A very small mod that fixes just how goofy the Morbid Recon Helmet looks. All it does is make the helmet's eye holes opaque, which makes it look much more like a helmet and less like a mask. This is purely a visual change and does not affect the helmet's stats or functionali
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- 1.6
- 1.5
BattIePatch: Tend Again
V1.6 Tired of trying to fight an infection and suddenly someone besides your main doctor tends for 0%? Suddenly get a harvest of healroot and want to redo some of those nasty wounds? Want to stave off the plague but you keep getting awful RNG? This mod lets you tend wounds, infec
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- 1.6
BattIePatch: Better Faction Colors
V1.6 A mod built out of my single-minded hate for creating a world only to find all enemy factions decided to be pastel pink... again. This mod lets you customize the colors of your factions, making each faction exactly how you want. Designed to be compatible with any and all mod
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- 1.6
BioSynthetic: VRE Sanguophage Reimagined
V1.6 This mod is a reimagining of the Sanguophages added by Vanilla Races Expanded - Sanguophage. It focuses on customization, with several options that affect the appearance of Bruxa, Ekkimian, and Strigoi, as well as the ability to disable new pawns of any type from being gener
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- 1.6
BioSynthetic: Vanilla Impid Reimagined
V1.6 A mod that reimagines impids as extremely mobile raiders, with a focus on hit-and-run tactics and their innate fire resistance. This mod adds a new fierce impid faction, staying true to their image as raiders while allowing for alliances down the road. Impid attacks will oft
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- 1.6