// mod author
Canon
// works All mods
Titular Royalty
Adds titles to the player faction you can grant to your pawns with the Staff of Royalty or at any throne In order to craft the Staff of Royalty at a smithy you will need the Smithing technology Note: unfortunately the 1.
- mod
- 1.6
- 1.5
Fallout Flags and Banners
Graphics Settings recommended, not just for this but in general.
- mod
- 1.5
- 1.4
Flags and Banners (Canons Expansion)
Expansion of Sadjuuk's mod, credits to mlie for updating it This DOES NOT require the main mod but I recommend you get it anyway.
- mod
- 1.6
- 1.5
FCP Fallout T51c Airforce Power Armor and Wattz Weapons Pack
Adds the T-51C and Wattz Rifles into the Rim, EnableOversizedWeapons is Recommended Currently Includes: T51c Power Armor in 4 Variations (Standard, Factory Metal, Enclave and Vault Tec), Two new Laser Rifles (with enclave versions), one focusing on a sniper role and the other a g
- mod
- 1.4
Assassin's Armoury - Altair
Altaïr's famous Robes and Sword from the Assassins Creed series, including a Toggleable hood!
- mod
- 1.5
- 1.4
Everyone can Work
Description Put those damn toddlers to work, removes all age work restrictions.
- mod
- 1.6
- 1.5
Allow Farskip to Enemies (VPE and Vanilla)
Enables farskipping to an already open map even if there are no friendly pawns there, primarily useful for SOS2 ship battles.
- mod
- 1.5
12 Hour Readout
Changes the date readout from 24 hour format to the 12 hour AM/PM format Discontinued, 12 hour support is now in rimworld 1.
- mod
- 1.4
Keep your Names!
Commissioned by Turno This mod will make your colonists keep their names when marrying, rather than taking the name of their spouse, works with ideology even if the ideoligion says to always change the name, but it is primarily intended for those without ideology who want spouses
- mod
- 1.6
- 1.5
Spiritual Rechristening (Rename Ritual)
Allow your colonists to formally adopt new names through sacred ceremonies, maybe you want each member of your cult to take on a new name?
- mod
- 1.6