// mod author
Harry_Robinson1
// works All mods
Medieval Things: Geysers - Modded Recipes Patch
Patches most of the new workstations in Medieval Things Geysers to inherit recipes from the vanilla workstations.
- mod
- 1.6
- 1.5
[WD] Reinforced Doors
A small content mod which adds stronger versions of Vanilla doors and autodoors.
- mod
- 1.6
- 1.5
Cheaper Primitive Floors
This mod reduces the cost of floors from Primitive Floors or Primitive Floors (Continued).
- mod
- 1.6
- 1.5
All Music Plays in Space
By default Rimworld will only ever play 6 tracks in space, with 2 of them reserved for raids.
- mod
- 1.6
- 1.5
Log Walls 1.0-1.6
Version: 1.4 Brings back the old Log Walls from Alpha 4. Log Walls cost 8 wood, but take a third of the building time and are 105hp stronger. Basically, they are inferior to steel and stone walls, but are a good upgrade to the basic wooden wall if you lack superior materials. The
- mod
- 1.0
- 1.1
Tilled Soil - Rebalanced for 1.6
This mod adds tilled soil to the game, a constructable floor that provides 120% fertility.
- mod
- 1.6
- 1.5
Release The (Boom)Rats! (And Boomalopes)
I can't believe this mod didn't exist already, but this is a simple mod to set Boomrats and Boomalopes training inteligence to Intermediate, allowing them to be trained in Guard and Release, making them more useful in combat.
- mod
- 1.6
- 1.5
Display Radius [1.0-1.1] Restored BROKEN WITH 1.2, UNSURE HOW TO FIX
Version: 1.2.2723 Description: This is sort of a planning guide that helps you build bases with a circular design. Select the radius structure(s) and it will display a radius. Then you build walls around the lines. Displays radius for things like turrets, orbital beacon etc. This
- mod
- 1.0
- 1.1
Frostpunk Electricity Generator Tower
Version: 0.0.1 This mod adds the Heat Generator Tower from Frostpunk, originally created by wws_kyon. This fork of my revived mod adds versions of the two generators from the main mod that produce electricity instead of heat. This is the main mod where the Generators produce heat
- mod
- 1.6
[WD] Materials For Vents 1.6
Allows you to build vents of any material to match walls better, now officially updated to 1.
- mod
- 1.0
- 1.1
Sterile Walls are Airtight
A small patch for VFE's sterile walls to make them airtight.
- mod
- 1.6
- 1.5
Extra Vanilla-Friendly Body Parts
This mod fills in the gaps between the vanilla prosthetics and bionics, adding some extras that the base game lacks.
- mod
- 1.6
- 1.5
Shuttle Weight Capacity Cheat
This mod multiplies the shuttle weight capacity by 100, from 500kg to 50,000kg.
- mod
- 1.6
- 1.5
Cheaper Carpets Reborn 1.0-1.6
Lowers the cloth cost of Carpets from 7 to 4 and reduces the work required in half from 800 ticks to 400, or 14 seconds to 7.
- mod
- 1.0
- 1.1
Balanced Trade Ships
A small mod that increases the frequency of orbital traders when using Vanilla Storytellers.
- mod
- 1.6
- 1.5
German Shepherd Caravaneer 1.6
Adds a new dogbreed, the German Shepherd or Alsatian, modded as a slightly more combat-capable and thus, expensive Husky.
- mod
- 1.6
Adaptive Space Music Compatibility Patches
This mod patches the mixed sequences added by Adaptive Space Music to add songs from music mods.
- mod
- 1.6
- 1.5
Rebalanced Orbital Platforms
Reduces the cost and work to build of Orbital Platforms and Mechanoid Platforms to match normal steel tiles.
- mod
- 1.6
Weaker Raiderpedes Rebalanced (with HD textures!)
Modifies the Raiderpede and it's associated weapon to be weaker than a normal centipede with a different style of fighting, slowly lumbering into battle and firing inaccurate volleys of explosive incendiary fire, developed based on the updated version of Jdalt40's original mod ma
- mod
- 1.0
- 1.1
Orbital Trader Faction Patches
This mod patches all industrial factions to allow you to request orbital traders, as well as making some tweaks to the Trader's Guild, letting you call military aid and trade caravans and allowing them to offer quests.
- mod
- 1.6
- 1.5
Castaway
You wake up, dazed, clutching a piece of driftwood.
- scenario
- 1.2
Other Music Plays in Anomaly
By default, Anomaly uses music sequences during anomalous events.
- mod
- 1.6
- 1.5
Galacticraft Music for Odyssey (or Core)
This mod adds the soundtrack from the classic Minecraft mod Galacticraft and it's addon Space Ambience to the game, plus the new tracks from the in-development Galacticraft 5.
- mod
- 1.1
- 1.2
Artificial Smooth Walls are Airtight
A small patch for Thop's artificial smooth walls to make them airtight regardless of material, so you can build artificial smooth vacstone walls in your asteroid bases.
- mod
- 1.6
- 1.5
Biomes! Unofficial Music Mod
This is a quick little mod I assembled by reverse-engineering P-Music, it simply adds the music from the Biomes!
- mod
- 1.1
- 1.2
Space Fishing
This mod simply sets the maximum fish population for space maps to 1000 and adds a set of fishtypes from the grassland biome.
- mod
- 1.1
- 1.2
VFE Medieval 2 - No Pillaging Raids
Disables pillaging raids from VFE2 Medieval.
- mod
- 1.6
- 1.5
Meleelink
This is a really simple mod I put together to test something, it's just a Gunlink that works for melee weapons.
- mod
- 1.0
- 1.1
Upsy-Daisy Vampirey Healy Power
Makes a few small tweaks to improve the game significantly.
- mod
- 1.6
- 1.5
Holiday on Paradise Island - Gone Wrong!
*REQUIRES "Biomes! Islands" AND "Hawaiian Shirts" TO WORK PROPERLY* After 2 years quarantining in your midworld home, you can't take it anymore! You and some friends pool your cash to book whatever you can afford, deciding on a trip to an island on a distant Rimworld. After booki
- scenario
- 1.3
Release The Tortoises!
Upgrades Tortoises to have intermediate training inteligence, allowing you to train them for release.
- mod
- 1.0
- 1.1
Less Ideology Whining (Reduced Mood Debuffs for Unfulfilled Requirements)
This is just a simple mod that neutralises certain ideology moodlets, specifically the moodlets for unfulfilled roles, missing or disrespected objects, losing roles, and lacking role apparel.
- mod
- 1.6
- 1.5
Stylized Darktorch + Simple Chains: Lumber Fix
A small patch for Stylized Darktorch to make the recipe work with Simple Chains: Lumber.
- mod
- 1.0
- 1.1
Wild Healroot is Xerigium
Renames wild healroot to Xerigium, and changes the sprite to an AI upscaled version of the original healroot sprite.
- mod
- 1.6
- 1.5