// mod author

Kayesh

10 mods24K total downloads 4.9 avg rating

// works All mods

Bionic Jaws Are Not Disfigurements
No 1.6
medical

Bionic Jaws Are Not Disfigurements

What is this mod?! What have you done?! This mod is a fix for the bionic jaw disfigurement issue in Rimworld. If you have a mod that allows jaw replacements, like bionic jaws or whatever, you may have noticed something odd in your pawns' relationships. As soon as a pawn gets a ne

Scenario Pawns and Corpses
No 1.6
management

Scenario Pawns and Corpses

What is this mod?! What have you done?! This mod adds a couple of new scenario customization options: 1.) The ability to add corpses to the map This can be as starting corpses that arrive with the colonists, nearby corpses, or corpses scattered across the map. Corpses for tool-us

Corpse Children
No 1.6
management

Corpse Children

What is this mod?! What have you done?! This mod adds corpse children, for when you're tired of not making new colonists from the bodies of the fallen. Specifically, this mod adds two things: a trait and a childhood backstory both called "Corpse Child," where the backstory forces

Pneumatic Tubes
No 1.6
management

Pneumatic Tubes

What is this mod?! What have you done?! Pneumatic Tubes adds a small number of pipe networks to the pipe system created by Vanilla Framework Expanded. I wanted a mod where I could collapse stacks of stuffable resources like wood and steel into a pipe network like with chemfuel in

Corpse Children in Rimworld Of Magic
No 1.6
management

Corpse Children in Rimworld Of Magic

What is this mod?! What have you done?! Oh hi. This patch brings corpse children into Rimworld of Magic with the following: * Allows corpse children to acquire class traits from fallen pawns, and to remove class traits in the same manner. The class traits in the Rimworld of Magic

Corpse Children Can Learn
No 1.6
management

Corpse Children Can Learn

This patches the Corpse Children mod, allowing corpse children to learn both via brain eating and via the traditional boring non-brain-eating way.

Bonded Leather
No 1.6
management

Bonded Leather

What is this mod?! What have you done?! This mod adds the ability to reprocess leather and wool into higher quality versions. It starts off by adding in the ability to create "bonded leather" as an alternative to patchleather, although with more steps and a higher cost. The resea

Techprints Are Relics
No 1.6
management

Techprints Are Relics

What is this mod?! What have you done?! Intended for use by ideologies that revere lost knowledge, this mod adds a new precept: "Techprint Significance." The default setting of Normal just gives the vanilla experience. When this is set to Holy, the act of applying a techprint wil

Kayesh's Standard Template Constructs
No 1.6
management

Kayesh's Standard Template Constructs

What is this mod?! What have you done?! This mod adds Standard Template Construct schematics (STCs) to the game. STCs are a type of techprint that contain not only technological background for a specific piece of equipment, they also provide thorough instructions on how to create