// mod author
Keshash
// works All mods
Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
- mod
- 1.6
- 1.5
Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
- mod
- 1.6
- 1.5
Grenade Variety for Combat Extended
This mod adds 7 new types of grenades to take advantage of CE mechanics.
- mod
- 1.5
- 1.4
Authentic Gun Styles
Adds ideology style textures for vanilla guns and CE guns, while trying to remain true to original weapons.
- mod
- 1.6
- 1.5
Binoculars Revamp for Combat Extended
Adds a new texture to binoculars, new artillery marker texture and radio chatter sounds when they are used.
- mod
- 1.4
- 1.3
Ammo Variety - Shotguns
This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended.
- mod
- 1.6
- 1.5
Ammo Variety - Grenade Launchers
Adds many new auxillary ammo types for grenade launchers of Combat Extended.
- mod
- 1.6
- 1.5
Ammo Variety - Shotguns - Bloat Module
Adds even more ammo types for Combat Extended shotguns.
- mod
- 1.5
- 1.6
[1.4] More Injuries
Use the newer version instead: This is a resurrected version of Caulaflower's More Injuries mod.
- mod
- 1.4
- 1.3
Flamethrower Revamp for Combat Extended
Overview Makes flamethrower projectiles split upon impact.
- mod
- 1.6
- 1.4
CE: Blast shock
Overview Adds extra debuffs to pawns near explosions.
- mod
- 1.6
Repairable Gear Bench Retexture
About Retextures the bench in the Repairable Gear mod and gives the unpowered bench a separate texture.
- mod
- 1.0
- 1.1
[DEPRECATED] More Caliber Textures for Combat Extended Ammo
Included into base CE builds since 13.
- mod
- 1.4
Igniting Sticks
Adds a cheap throwable torch - a primitive solution to complex storage space problems.
- mod
- 1.5
- 1.6
Some Shotguns Dont Pump - Sound Tweak
This mod is obsolete if you already have Combat Extended newer than 1.
- mod
- 1.4
- 1.3
Combat Extended Shields - Lite Patch
This mod patches CE:Shields to leave only the distinctly different types of shields.
- mod
- 1.4
- 1.3
Grenade tweaks (Continued)
This mod is a continued version of Caulaflower's 1.
- mod
- 1.4
Charge FAL Rifle and Modifications
Adds B-8 charge rifle Mod 1 - a charge FAL variant with a T-9 underbarrel launcher.
- mod
- 1.5
- 1.4
Extinguish Refuelables Compatibilty Patch
Extends mod compatibility of Extinguish Refuelables mod.
- mod
- 1.4
Gun Variety - Knee mortar
Adds small, 1-person crewed handheld mortar.
- mod
- 1.6
CE - Tribal Boomspears
CE - Tribal Boomspears by Cyreneen This is a testing release, all feedback, ideas and balance discussion are highly welcome!
- mod
- 1.6
CE Balaclava style variety expanded (Deluxe Edition)
1.7 ready ✅ This mod is compatible with 1.7 closed beta release and the newest DLC. Summary Have you ever wanted to smoke flake while mugging someone, but your balaclava was getting in the way? Worry not, for now, all raiders will get a nice cozy 3-hole balaclava, perfect for out
- mod
- 1.5
- 1.6
Teenagers Expanded
Adds acne, skincare medicine and tweaks child labor precepts.
- mod
- 1.4
Crypto Bionics for Rimedieval
Allows Viking Legends and Viking Heroes from Vanilla Expanded Vikings to spawn with crypto bionics.
- mod
- 1.5
- 1.4
Gun Variety - 23mm double barrel
Adds an old big fashioned double-barreled shotgun.
- mod
- 1.6
- 1.5
Corpse Cover
Adds fill percent (height) to corpses so that they count as cover.
- mod
- 1.6
CE SKS and Mini-14 Revamp
Attempts to make SKS and Mini from Combat Extended Guns a little more interesting by giving them different gimmicks.
- mod
- 1.6
- 1.5
CE Mortar Pikeman
Reverts pikemen to use mortars even if you have Biotech.
- mod
- 1.5
- 1.4