// mod author
KiameV
// works All mods
[KV] Show Hair With Hats or Hide All Hats
1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha
- mod
- 1.0
- 1.1
[KV] Trading Spot
1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi
- mod
- 1.0
- 1.1
[KV] More Trait Slots
1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up
- mod
- 1.0
- 1.1
[KV] Faction Control
1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi
- mod
- 1.0
- 1.1
[KV] Consolidated Traits
1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they
- mod
- 1.0
- 1.1
[KV] Configurable Maps
"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate.
- mod
- 1.0
- 1.1
[KV] Adjustable Trade Ships
1.4: This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this value higher than 1 for better chances of seeing more trade ships. For Randy, he's purely rand
- mod
- 1.0
- 1.1
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
1.5: 1.4: Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. Save, Load, and Append crafting bills from any worktable. Be aware that a work table can only have a max of 15 bills at any time. (unless using No Max Bills
- mod
- 1.0
- 1.1
[KV] Impassable Map Maker
1.6 here: Allows settlements on Impassable tiles. Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile. Impassable maps will have one open area somewhere in the mountain (it will be hidden initially). Thi
- mod
- 1.0
- 1.1
[KV] Call Trade Ships
1.5: Call for orbital trade ships for a price from a Comms Console. The price can be adjusted in the mod's settings. Can be added to and removed from games in progress without issue. Direct Download: Ludeon Post: GitHub Thanks translators: - HawnHan - Simplified Chinese - isty2e
- mod
- 1.2
- 1.3
[KV] Force Do Job
1.5 version: Want a pawn, who's not assigned to hauling, to haul something without having to manually change the assignments for the pawn? Force them to with this mod! Select any pawn, right click where you want the task to be done, and no more "Not assigned to ____" Note: If the
- mod
- 1.0
- 1.1
[KV] Supply and Demand
Capitalism? On my Rimworld? It's more likely than you think! If you are like me, you have played colonies to their bitter end, and had a few amazing successes where your pawns have amassed riches to the envy of the Rim. But what do you do with all of that money? Traders, when the
- mod
- 1.0
- 1.1
[KV] In-Game Definition Editor
Press Troubleshooting At any time if you have an issue with this mod at game load you can delete the file called "stats.
- mod
- 1.0
- 1.1
[KV] Change Research Speed
1.5 - Direct Download: Use ModSync RW to know if/when this gets updated: Change the speed of research both globally and per-save whenever you want. In Mod Settings a new tab will be available, Modify Research Time with a single field input fields. -Global Factor - The value all r
- mod
- 1.0
- 1.1
[KV] Hand 'n' Footwear
1.4 - Overview Are you tired of walking barefoot on the Rim? Hands chilly because there's nothing around to put on them? Constantly losing precious digits and toes because there's nothing to stop them? Not anymore! Hand 'n' Footwear adds a set of... handwear and footwear, which a
- mod
- 1.0
- 1.1
[KV] Change Mirror
This is a stand alone version of Change Mirror from the Change Dresser mod - Do not use together with Change Dresser.
- mod
- 1.0
- 1.1
[KV] No Max Bills
1.6 - Removes the 15-bill limit on individual workbenches. It's now a limit of 125 which is near the upper-limit the bit-code allows). Direct Download: Ludeon Post: Github: Like my mods? Consider supporting me!
- mod
- 1.0
- 1.1
[KV] Weapon Storage
Stores weapons and allows weapons to be assigned to pawns for use in the field.
- mod
- 1.0
- 1.1
[KV] Infinite Storage
1.4 - Got energy? Need storage space? Infinite Storage is right for you! Infinite Storage -Build Menu: Misc -Size: 1x1 -Cost: 100 Metallic + 4 components -Research: Multi Analyzer & Infinite Storage -Stores: Everything except food -Power: 1 W per stored kg - this can be adjusted
- mod
- 1.0
- 1.1
Improved Load Transport Pods
Allows more than one colonist at a time to load items into a transport pod.
- mod
- 1.0
- 1.1
[KV] ReColor Stockpile & Growing Zones
Re-color Stockpile and Growing Zones.
- mod
- 1.0
- 1.1
TicksPerSecond
1.4 version: Add actual and target ticks per second to the information display above the pause/speed controls. Updated to 1.2 by Kiame Vivacity. Original mod author is Sparr. Original Mod:
- mod
- 1.2
- 1.3
[KV] Change Skill Levels & Don't Lose Levels
Adds the ability to change the amount of experience needed for leveling skills.
- mod
- 1.0
- 1.1
Hediff Apparel
Load Order: Put this near the top, just under Core/Royal/Hugslib Written by LoonyLadle and posted here for use by other modders.
- mod
- 1.0
- 1.1
ModSync RW
Find out when there are newer versions of a non-steam game available.
- mod
- 1.0
- 1.1
Electric Braziers (Light & Dark via toggle)
1.4 - Provides an Electric Brazier that satisfies throne room requirements. Requires Royalty DLC installed. May not work for custom Empires and Royalty Titles. Direct Download: Github: Original released by Inggo -
- mod
- 1.3
[KV] Random Goodwill
1.4 - Dynamically assign goodwill to factions when creating a RimWorld. Settlement colors will also change with goodwill. If the faction is hostile, the settlement's icon will turn red. Direct Download: Github: Like my mods? Consider supporting me!
- mod
- 1.3