// mod author

Logan

8 mods22K total downloads 4.8 avg rating

// works All mods

Combat Extended Fixes
combat

Combat Extended Fixes

Version: 1.1.0 Fixes numerous small issues with Combat Extended. So far: Ammunition in firearm magazines no longer contributes to bulk. (upstreamed) Shotgun spread reduced to 1 inch per yard for buckshot and 2 inches per yard for birdshot Grenade range dropped to just farther tha

Show Missing Ingredients
No 1.6
management

Show Missing Ingredients

Shows which ingredients are missing on a crafting bill, when viewing the bill's detail page.

Better Random Incidents
No 1.6
management

Better Random Incidents

Replaces the MTB calculation with a new *per-incident* MTB calculation.

ED-Shields
management

ED-Shields

Version: 1.5.0 Recompiled for 1.5, based on ED-Shields By Jaxxa, published under the MIT license Source code is on github at Note, this is only tested with CE. Bugs for non-CE operation will only be addressed if they come with an easy solution, ideally in the form of a pull reque

Meat Amount Fix
No 1.6
management

Meat Amount Fix

Makes animals dress out ~40% by weight.

No 1.6
management

No Raid Alert

Does what it says on the tin.

No 1.6
management

Fix Wall material HP

Tired of automatic weapons in CE chewing through meters of stone in an afternoon?

Runaways
No 1.6
management

Runaways

Wanting to escape ido persecution a small group of colonists break flee their oppressive colony ship.