// mod author
LTS
// works All mods
Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
- mod
- 1.6
- 1.5
Glowing eyes genes
Adds a variety of genes that give their pawns glowing eyes.
- mod
- 1.5
- 1.4
Spacer Shields
Adds a set of four high tech shields: Power Pavise: A spacer heavy shield made out of layered plasteel-weave plates with solid ablative coatings.
- mod
- 1.6
- 1.5
More Gravship Workbenches
An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches.
- mod
- 1.6
Astrofuel gear
A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.
- mod
- 1.6
Repair hubs
Adds a variety of structures that repair nearby walls and a couple of items that slowly repair equipment, all unlocked by a new research: - Small repair hub: restores 10 HP to structures in a radius of 6 tiles once every 5 seconds.
- mod
- 1.6
- 1.5
[1.0] Combat Shields - Unofficial Sci-Fi Addon
Adds a variety of specialised futuristic shields to 'Combat Shields'.
- mod
- 1.0
Better Void Touched
Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed.
- mod
- 1.6
- 1.5
Secret Passage Doors
Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.
- mod
- 1.1
Psychic Emanator Retex + Self Powered
A small mod that replaces the texture of the Psychic Emanator (because I think it looks dumb), makes it self-powered (because I think the fact it isn't is dumb), and makes it so that it can't break down (which I only found out it could while making this mod and is super dumb).
- mod
- 1.6
- 1.5
Blake's apparel
Adds some vanilla-ish apparel use it with some mod that allows you to see hair with a hat on.
- mod
- 1.0
Mechanite Diseases
Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases.
- mod
- 1.6
- 1.5
Noobert Nebulous - Vidtuber (Continued)
This is an update of 'Noobert Nebulous - Vidtuber' (original mod here: I do not own anything in this mod and will take it down if requested to do so.
- mod
- 1.6
- 1.5
Coilguns - Low Power Mode
Adds an alternate fire mode to all coilguns that allows them to act like conventional guns.
- mod
- 1.6
- 1.5
Chemical Substances of Varying Legality
Adds some vanilla-ish drugs: - Vodka: an alchaholic beverage - Powdered Ambrosia: crafted from ambrosia, doesn't spoil - Back-in: An addictive urbworld stimulant painkiller, taken from an inhaler - Celestite: Very rare and expensive glitterworld drug: permenantly increases armour
- mod
- 1.0
VE Storage Patch
Multiplies the storage capacity of all VE pipe system storage containers by 10, to bring them more in line with Taveron's 'Increased Stack' mod.
- mod
- 1.6
- 1.5