// mod author
noddistVitae
// works All mods
Buildable Blood torches
Allows the player to build blood torches They are build with 20 wood and 1 hemogen pack.
- mod
- 1.5
- 1.4
VFE: Mechanoids Assemble Mechanoid Components
Allows you to assemble mech components at the advanced assembler The price is 2 advanced components, 15 uranium, 20 gold and 10 plasteel
- mod
- 1.5
- 1.4
VFE: Mechanoids Assemble Mechanoid Chips
Allows you to Assemble Mechanoid Chips from the Biotech DLC at the Advanced Assembler The signal chip costs 50 plasteel, 200 steel, 4 advanced components and 5 uranium.
- mod
- 1.6
- 1.5
Archotech Race
This mod adds an Archotech race to the game and some backstories for them They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences Change if they have hair or not on the Vanilla Expanded Framework's settings Did you find a bug?
- mod
- 1.2
- 1.5
MorrowRim - Vanilla Psycasts Expanded patch
This patch allows you to unlock MorrowRim's psycasts when using Vanilla Psycasts Expanded These psycasts can be found in the Skipmaster path You might encounter problems with mods that add things to the skipmaster path such as the path's psycasts dissapearing.
- mod
- 1.4
- 1.3
Rim of Madness - Clan Malkavian
Adds Malkavians to Rim of Madness - Vampires Malkavians are the brood of Malkav and one of the great vampiric clans.
- mod
- 1.6
- 1.5
Argentinian Mate - Mixed Herbs (Continued)
Original Mod by Argón Updated by me to rebalance it since some of the original buffs were way too high in my opinion.
- mod
- 1.6
- 1.5
[RH] Faction: The Ghosts (Continued)
Original mod: Officially known as Task Force: STALKER.
- mod
- 1.6
[RH] Faction: Last Man Contingent (Continued)
Original mod: Formerly known as "Last Man Mercs", a disgraced Private Military Company allegedly connected a growing list of notorious crimes.
- mod
- 1.6
Facial Animation Gene Heads
This mod uses the new targetGeneDefs from FA to add gene specific heads This only targets the vanilla biotech heads.
- mod
- 1.6