// mod author
PunkyRoo
// works All mods
No Techprints Needed
I hate techprints. So this mod simply removes the requirement for techprints from research that previously required them. However, base research cost is DOUBLED. Could you help me out by subscribing to me on YouTube and giving me a follow on Twitch? YouTube: PunkyRoo Twitch: Punk
- mod
- 1.5
- 1.4
Biotech - VFE: Mechanoid Patch
I LOVE both the new Biotech buildable mechanoid system AND the Vanilla Factions Expanded - Mechanoids system.
- mod
- 1.4
UwU
1.6 UPDATE NOTES I have rewritten this mod. - I simplified it, so now all individual UwU are treated are alternative types of a base UwU creature, instead a bunch of different creatures. This means that they are all just called "UwU" but they will still come in all the delightful
- mod
- 1.6
- 1.5
Joris Experience: Dryads
Hate the look of Rimworld's Ideology Dryads, but love a certain polar mascot of Mr.
- mod
- 1.4
- 1.3
Slime Rancher
ATTENTION: This mod is currently undergoing an overhaul.
- mod
- 1.4
- 1.3
UwU: Dryads
Bringing the adorable UwU style to the Ideology Dryads!
- mod
- 1.6
- 1.5
UwU: Materials
Mad science turned the adorable UwU creatures into resource generators!
- mod
- 1.6
- 1.5
UwU: Mechs
Bringing the adorable UwU style to the friendly Mechs added by Biotech!
- mod
- 1.6
- 1.5
Contain Toxic Waste
Who the heck stores toxic waste in plastic garbage bags?
- mod
- 1.4
Easy Mechtech
Removes the need for the signal chip/power focus chip/ nanorestructuring chip study requirements for the various tiers of Mechtech research.
- mod
- 1.6
- 1.5