// mod author
R&D
// works All mods
R&D - GodPawn
Ever wanted a colonist who's basically the main character?
- mod
- 1.6
R&D - MEGATECH
Megatech represents the ultimate evolution of transhumanist technology, far surpassing even the legendary capabilities of archotech.
- mod
- 1.6
- 1.5
R&D - Power Throne
Entomb a living pawn upon a Power Throne to project colony-wide psychic buffs across all maps and caravans.
- mod
- 1.6
R&D - Maimed but Still Dangerous
Maimed adds a middle state between regular mobility and being downed.
- mod
- 1.6
R&D - Hardlight Forcefields
Forcefield walls your colonists walk through but enemies can't.
- mod
- 1.6
R&D - Auto-Triage
Auto-Triage lets you designate medical zones by severity so pawns automatically use the right beds based on how injured or sick they are.
- mod
- 1.6
R&D - Archotech Omni-Printer
The Archotech Omni-Printer is an advanced device that scans any item or pawn and stores it in a digital catalog.
- mod
- 1.6
R&D - Auto-Cryptostasis
Auto-Cryptostasis Gene Adds a gene that grants pawns the ability to enter and exit cryptostasis at will, without requiring a cryptosleep casket or assistance from others.
- mod
- 1.6
R&D - Archotech Meal Synthesizer
Adds an archotech meal synthesizer, a compact 1x3 food production building that accepts the same raw feedstocks as a standard nutrient paste dispenser but produces Archo Synthetic Meals.
- mod
- 1.6
R&D - Infinite Soup Cauldron
Just what it says on the tin, glowing psychic soup from an infinite cauldron.
- mod
- 1.6
- 1.5
R&D - Corpse Bombs
Rig any corpse with explosives and let raiders set them off for you.
- mod
- 1.6
R&D - Archotech Lightning Tower
A building that harnesses the lightning strikes to collect power and wirelessly distribute it to batteries regardless of grid connection, upgrade with research to turn the lightning into weapons and defend the colony (As with all my mods, this one will likely see improvements as
- mod
- 1.6
R&D - Autobong for All
Sometimes I just want more smokeleaf but don't want to have highlife meme.
- mod
- 1.6
- 1.5
R&D - Stasis Capture Rifle
An archotech-derived charge lance that fires temporal containment bolts instead of lethal rounds.
- mod
- 1.6
R&D - Shadow Frenzy Gene
This mod adds a gene that gives pawns an activated ability to become invisible and teleport between enemies in a killing frenzy.
- mod
- 1.6
- 1.5
R&D - Pathfinders
Pathfinders adds a custom xenotype/pawnkind engineered to outclass baseliners in almost every way that matters.
- mod
- 1.6
R&D - Optical Laser Implants
LASER EYES~! This mod provides specialized optical implants that can project high-energy beams capable of cutting through enemies, igniting terrain, and accidentally incinerating anything else in the line of fire. Including your own colonists. And crops. And base. Grants two abil
- mod
- 1.6
R&D - Simple Things
Just some basic stuff, nothing too fancy(except for the brain implant).
- mod
- 1.6
- 1.5
R&D - Recruitment Beacon
RecruitmentBeacon it adds in a building and item that can be used to spawn in various amounts of new pawns at the appropriate tech level and faction based on colony wealth and population, both item and building can be reloaded and used multiple times through the run.
- mod
- 1.6
R&D - Mr. Fusion
Mr. Fusion! Adds an archotech matter-energy conversion device that turns unwanted items into electrical power. Haul junk, corpses, chunks, worn-out gear, or anything else you want gone into the Mr. Fusion and it will systematically break it down at the atomic level, generating el
- mod
- 1.6
R&D - Legendary Ravens
Adds legendary ravens inspired by Odin's mythical companions Huginn and Muninn.
- mod
- 1.6
R&D - Planetary Extermination
This world has drawn attention from Holy Terra.
- mod
- 1.6
R&D - Progenitor Pawn
An incredibly overpowered pawnkind & xenotype that i made for personal use, but i figured others might like to play with it as well.
- mod
- 1.6
R&D - ROOT Matter
ROOT Matter is a programmable universal substrate that replaces conventional crafting materials.
- mod
- 1.6
R&D - Helmeted Gasmask
A fully sealed combat helmet with integrated gasmask designed for frontline siege operations.
- mod
- 1.6
R&D - Antimatter Grenades
An ultra-tech antimatter grenade, the quintessential handheld doomsday device.
- mod
- 1.6
R&D - Obsidian Power Sword
Use obsidian to make a powered monosword variant, with additional persona weapon: Black Blade now compatible with Melee Animations.
- mod
- 1.6
R&D - Orbital Strike Designators
Orbital Strike Designators are reusable handheld targeting devices powered by consumable authorization chips.
- mod
- 1.6
R&D - Neko Rivera's Murder Squirrels
Flesh-eating squirrels, surely nothing could go wrong with something so benign, right?
- mod
- 1.6
R&D - Sticks & Stones & Stuff
Adds a collection of improvised and primitive weapons for early game desperation or late game novelty.
- mod
- 1.6
R&D - Custom Boomstick
This is my gun, there are probably others like it but this one is mine.
- mod
- 1.6
R&D - Putrid Chow Stinks
Food poisoning is one the most annoying and nasty challenges.
- mod
- 1.6
R&D - Biblically Accurate Cassowaries
This makes vanilla cassowaries into something that only looks like a bird at first glance.
- mod
- 1.6
R&D - Armored Tophat
I got tired of being shot in the head for wanting to look fancy.
- mod
- 1.6
R&D - Mega Penguins
Makes penguins significantly larger and introduces 'Gigapenguins'.
- mod
- 1.6
R&D - Mechanoid Infestation[for TTK]
TTK event: Mechanoid infestation spawns a hostile mechanoid force from the ground inside your base.
- mod
- 1.6
R&D - Big Ol' Kitties
This mod rescales every feline in Rimworld to turn housecats into massive predators and big cats into towering apex hunters.
- mod
- 1.6
R&D - Vomitornado
It's really gross. Honestly i don't know if this will occur normally in game, i made it specifically to patch into TTK - $vomitornado event cost: 2500 coins karma type: Doom Restored + upgraded Vomitrain. Now introducing the Vomitsunami and Vometeor~! additionally: Degurgitation
- mod
- 1.6
R&D - Spring Cleaning[for TTK]
My apology for making the vomitornado addon, it adds a TwitchToolKit event to remove filth from the map, costs 1000 coins.
- mod
- 1.6