// mod author
Romyashi
// works All mods
Bunny Framework
This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.
- mod
- 1.6
- 1.5
Writhing Tree
There are two types of sacrifices: a sacrifice with just a knife via an ability and a sacrifice on a sacrificial table.
- mod
- 1.6
Ancient Junk Loot
Ancient Power is included inside this mod because I wanted to implement ancient power cells drops in a different and more compatible way with other mods while not changing Ancient Power mod and adding a dependency to it.
- mod
- 1.6
- 1.5
Trait Extraction and Injection
Extracting and injecting traits is considered a hostile action when done to other factions.
- mod
- 1.6
- 1.5
Scrolls [DISCONTINUED]
Anybody can use scrolls, psycaster or not, as they don't require a psylink.
- mod
- 1.5
- 1.4
More Plant Products
Glowstool, agarilux and bryolux are made sowable in order to have a reliable source of luciferin.
- mod
- 1.6
- 1.5
Useful Gems
A mod that adds metallic category to gems, which allows any stuffable item that uses metals use gems (for example, simple helmets or longswords).
- mod
- 1.6
- 1.5
More Animal Products
The 1.4 version of the mod requires Custom Butcher Framework. RimPy may warn you that this mod still requires Custom Butcher Framework. This appears to be an issue on RimPy side, the mod works without any errors if you do not have Custom Butcher Framework and does not require it.
- mod
- 1.6
- 1.5
Ancient Relics
Ground Turret Mod (Continued): Ancient mini-turret can be burrowed.
- mod
- 1.6
- 1.5
Lock Boxes
The loot will drop if the lock box is destroyed in any way.
- mod
- 1.6
- 1.5
More Wall Lights [DISCONTINUED]
1.4: This is a mod that adds wall and ceiling lights variants to some vanilla and modded lamps as well as makes them minifiable. For wall lights you have to have Vanilla Expanded Framework and for ceiling lights you have to have Simple Utilities: Ceiling. 1.5: The mod no longer r
- mod
- 1.6
- 1.5
More Tree Products [DISCONTINUED]
All products drop only when the trees are grown enough to be harvestable.
- mod
- 1.6
- 1.5
Extract Any Plant
A mod that allows to extract and replant any plant, including plants from any DLC and mods.
- mod
- 1.6
- 1.5
Mechanoid Reusing 2
The amount of mechalloy and mechanoid parts gained through shredding is dependant on the body size of the mechanoid.
- mod
- 1.6
- 1.5
Grenade Traps
Grenade traps become unlocked with the IEDs research project.
- mod
- 1.6
- 1.5
Mechanoid Reusing [DISCONTINUED]
Have you ever thought that a little bit of steel is not much of a reward for defeating and smelting an ancient war machine?
- mod
- 1.4
Toxins
1.4 version of the mod requires I Have The Cure! . Biotech: Toxalopes are milkable and give toxins. All toxic weapons, apparel and other items use toxins in their recipes. Tox Popper: Tox popper uses toxins to be constructed. pphhyy's Tox Weapons: Tox weapons use toxins to be cra
- mod
- 1.5
- 1.4
Carapace [DISCONTINUED]
Have you ever looked at the tortoises in RimWorld and wondered why can't you use their shells as a material?
- mod
- 1.4