// mod author
Samael Gray
// works All mods
Mechs and Animals for NPC Factions
A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.
- mod
- 1.5
- 1.4
Paramount Combat Armaments
Do you feel a certain lack of variety in your colony's arsenal?
- mod
- 1.6
- 1.5
CV90 - A Combat Vehicle Mod
A vehicle expansion mod adding the CV90 infantry fighting vehicle.
- mod
- 1.6
- 1.5
VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
- mod
- 1.5
- 1.6
Animal Gear Third-Party Patches
Do you have the Animal Equipment mod but find yourself scratching your head as to why your Raptor Shrimps don't get the benefits of the armor you've made for them?
- mod
- 1.5
- 1.4
Craftable Uncraftables
A simple QoL mod aimed to add crafting recipes for usually uncraftable resources in the base game and its DLCs along with some of the more popular items in various mods, with requirements and outputs that are as balanced as possible.
- mod
- 1.6
- 1.5
SG’s True Velocity RM834
The second instalment in a series of simple mini weapon mods, this one adds the True Velocity RM834 assault LMG in two normal and more advanced variants mainly for ammo commonality purposes.
- mod
- 1.6
- 1.5
SG’s Denel NTW-20
The next instalment in a series of simple mini weapon mods, this one adds the Denel NTW-20 anti-materiel rifle in the two 20x82mm and 14.
- mod
- 1.6
- 1.5
SG’s Mythborne MK18 SA-ASR & MK17 CSASS
The first in a series of simple mini weapon mods, this one adds two semi automatic sniper rifles being the MK18 SA-ASR & MK17 CSASS (formerly called the Mjölnir and Gungnir).
- mod
- 1.6
- 1.5
SG’s HK G3 & G36
The fourth instalment in a series of simple mini weapon mods, this one adds the venerable G3 and G36 rifles.
- mod
- 1.6
- 1.5
SG’s Handheld XR338
The fifth instalment in a series of simple mini weapon mods, this one adds the XR338 minigun in handheld configuration.
- mod
- 1.6
- 1.5
SG’s BA-82 Breaker Autocannon
The final instalment in a series of simple mini weapon mods, this one adds the BA-82 Breaker Autocannon based on and inspired by the weapons used by the marines from the great game Starsector, , a high-caliber weapon designed to shred armored threats and fortifications alike.
- mod
- 1.6
- 1.5
SG’s Ruger Mini-14
The sixth instalment in a series of simple mini weapon mods, this one adding the simple and rugged Mini-14 rifle in two classic and tactical variants.
- mod
- 1.6
- 1.5
SG’s Neostead 2000
The seventh instalment in a series of simple mini weapon mods, this one adds the Neostead 2000 bullpup shotgun.
- mod
- 1.6
- 1.5
SG’s Beretta M9
The second to last instalment in a series of simple mini weapon mods, this one adds the dependable and famous M9 pistols in two basic and GTS variants.
- mod
- 1.6
- 1.5
SG’s Desert Tech HTI
A bonus instalment in a series of simple mini weapon mods, this one adds the Desert Tech HTI bullpup sniper/anti-materiel rifle.
- mod
- 1.5
- 1.6
Arsenal of Reaction and Revolution CE Patches
Very important note before using this mod: Due to how both the Arsenal of Reaction and Arsenal of Revolution mods are set up, for the CE patches in this mod to function properly you need to go into each of the aforementioned mods' folders and either rename the CE folder to '!
- mod
- 1.5