// mod author

turkler

55 mods760K total downloads 4.2 avg rating

// works All mods

Mechanitor Encounters
Stale
management

Mechanitor Encounters

This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

Intimacy - Socio Butterfly
management

Intimacy - Socio Butterfly

It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

Lactation Expansion
↑ Updated
management

Lactation Expansion

This mod is a vanilla-friendly expansion of the lactation feature from Biotech.

Chisel Statue
Stale
management

Chisel Statue

This is a simple mod that allows you to chisel off specific bits of apparel from statues.

VVE: Tier 3 Upgrades
No 1.6
management

VVE: Tier 3 Upgrades

Ever since I learned Oskar Potocki isn't planning on adding upgrades to Tier 3 vehicles, I've been hard at work making an upgrade pack of my own.

Proper Polearms
Stale
furniture

Proper Polearms

This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

Simple Mending
management

Simple Mending

This mod adds a simple apparel and weapon mending system with a dynamic cost!

Mature Ladies
Stale
management

Mature Ladies

This mod adds two traits, female pawns will gain one or the other when they give birth for the first time.

Lustrous Leotards
Stale
management

Lustrous Leotards

Lustrous Leotards This mods adds a full bunny girl outfit to the game, consisting of a plush headband, leotard and high heels.

Titan Vehicles Upgrades
No 1.6
management

Titan Vehicles Upgrades

After releasing my VVE: Tier 3 Upgrades mod, I wanted to make something similar for the Titan Vehicles mod.

Junkyards for VVE - Tier 3
No 1.6
management

Junkyards for VVE - Tier 3

A problem I had with Vanilla Vehicles Expanded - Tier 3 was how finding wrecks was so incredibly inconvenient.

Techprint Expansion
No 1.6
management

Techprint Expansion

Personally, I feel like Rimworld's progression is a bit wack.

Imperial Hoplites
No 1.6
management

Imperial Hoplites

Imperial Hoplites is an addon for Vanilla Factions Expanded - Pirates which allows the Empire from the Royalty DLC to utilize warcaskets.

Pikes
No 1.6
management

Pikes

I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls.

The Tiny Tweaks Collection
management

The Tiny Tweaks Collection

Tweaks some aspects of the game and various mods, generally removes stuff I personally find to be unbalanced, redundant or not fun to play with.

Mechs Nuzzle
No 1.6
management

Mechs Nuzzle

This is a simple mod that allows mechanoids to nuzzle colonists.

Stylish Shelves
No 1.6
management

Stylish Shelves

A very simple retexture of the vanilla shelves to be closer in style to the shelves from the Neat Storage mod.

Reinforced Mechs 2 Unjank
Stale
management

Reinforced Mechs 2 Unjank

A brief list of features - RM2 weapons no longer dilute the weapon pools of vanilla mechs like the Lancer.

Mateba 5R-577
No 1.6
management

Mateba 5R-577

This mods adds a single heavy hand cannon.

Real Gun Names for Vanilla and VE
No 1.6
weapons

Real Gun Names for Vanilla and VE

Made as a request, this mod renames firearms from vanilla as well as all Vanilla Expanded mods to their real life counterparts, made to be used with Combat Extended.

Orders! for Perspective Shift
↑ Updated
management

Orders! for Perspective Shift

Although I adore the Perspective Shift mod, I felt that the mod was missing a certain capacity to order people around.

No Dirtmoles
Stale
management

No Dirtmoles

this mod removes dirtmoles because I hate dirtmoles I don't like dirtmoles, they are a super boring xenotype and there are more interesting alternatives like stoneborn.

Intimacy - Homely
↑ Updated
management

Intimacy - Homely

The first 'side content' module of the Intimacy series brings some small additions that I couldn't justify adding into any of the major mods.

No Neanderthals
No 1.6
management

No Neanderthals

this mod removes neanderthals because very important people from samuel streamer's server asked me to This mod removes them from appearing in factions, as secondary xenotypes for xenotypes like sanguophages, so on and so forth.

An awful 'Combat Extended Patch' for Roo's Minotaurs
No 1.6
combat

An awful 'Combat Extended Patch' for Roo's Minotaurs

HAHAHA, I LIED!! THERE'S NO EASTER BUNNY, THERE'S NO TOOTH FAIRY AND THERE'S NO COMBAT EXTENDED PATCH!! A brief list of features A good chunk of the minotaur weapons are just removed. I couldn't (ie. 'I couldn't be arsed to' in modderspeak) get the special features of weapons lik