// mod author
turkler
// works All mods
Intimacy - Friends n' Lovers
Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.
- mod
- 1.6
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
- mod
- 1.6
Mechanitor Encounters
This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!
- mod
- 1.5
- 1.6
Wild Crops, a fork of Wild Spawn
This mod is now unlisted, and I recommend using the newer fork instead:
- mod
- 1.6
Intimacy - Socio Butterfly
It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?
- mod
- 1.6
Intimacy - Gender Works
Intimacy's first expansion brings a big rework of lovin'!
- mod
- 1.6
Lactation Expansion
This mod is a vanilla-friendly expansion of the lactation feature from Biotech.
- mod
- 1.6
Chisel Statue
This is a simple mod that allows you to chisel off specific bits of apparel from statues.
- mod
- 1.6
VVE: Tier 3 Upgrades
Ever since I learned Oskar Potocki isn't planning on adding upgrades to Tier 3 vehicles, I've been hard at work making an upgrade pack of my own.
- mod
- 1.5
The Sovereignty - A Faction Expansion
I've always wanted a somewhat-established industrial faction in Rimworld.
- mod
- 1.6
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
- mod
- 1.6
Simple Mending
This mod adds a simple apparel and weapon mending system with a dynamic cost!
- mod
- 1.6
Gunpowder is a prequisite for Gunsmithing
Makes the Gunpowder research from Vanilla Weapons Expanded a prequisite for Gunsmithing.
- mod
- 1.5
- 1.4
No Bulk for Combat Extended
Interested in participating in the development of my mods?
- mod
- 1.6
- 1.5
Mature Ladies
This mod adds two traits, female pawns will gain one or the other when they give birth for the first time.
- mod
- 1.6
- 1.5
The Generic Ammo Experience for Combat Extended
This mod aims to deliver a cohesive experience built around generic ammo.
- mod
- 1.6
Weapon Range Rebalance for Combat Extended
A problem I've always had with Combat Extended was the absurd ranges that firearms had.
- mod
- 1.6
- 1.5
Lustrous Leotards
Lustrous Leotards This mods adds a full bunny girl outfit to the game, consisting of a plush headband, leotard and high heels.
- mod
- 1.6
- 1.5
Titan Vehicles Upgrades
After releasing my VVE: Tier 3 Upgrades mod, I wanted to make something similar for the Titan Vehicles mod.
- mod
- 1.5
Junkyards for VVE - Tier 3
A problem I had with Vanilla Vehicles Expanded - Tier 3 was how finding wrecks was so incredibly inconvenient.
- mod
- 1.5
Techprint Expansion
Personally, I feel like Rimworld's progression is a bit wack.
- mod
- 1.5
- 1.4
Buffs 'n Nerfs for the Generic Ammo Experience
This mod contains some big balance changes and miscellaneous content additions for the Generic Ammo Experience.
- mod
- 1.6
- 1.5
CIWS Systems for Combat Extended
This mod adds a dedicated close-in weapons system that can shoot down incoming shells and drop pods.
- mod
- 1.6
Imperial Hoplites
Imperial Hoplites is an addon for Vanilla Factions Expanded - Pirates which allows the Empire from the Royalty DLC to utilize warcaskets.
- mod
- 1.5
VE Genetics - Alpha Genes/VFE: Insectoids integration
Handful of patches to streamline and consolidate genetic-related content.
- mod
- 1.5
- 1.4
Simple Smoke for Combat Extended
A simple black smoke overhaul for Combat Extended.
- mod
- 1.6
Munitions Industries for VFE - Factory
This is a simple mod that dynamically generates ammo recipes for the automated ammunition press from Vanilla Furniture Expanded - Factory.
- mod
- 1.6
Fancy ammo stacks for Combat Extended
In base Combat Extended, ammo items have just three different sprites that represent their stack sizes.
- mod
- 1.5
- 1.6
Exotic Toys for Combat Extended
This mod adds a variety of exotic combat toys.
- mod
- 1.6
The Tiny Tweaks Collection
Tweaks some aspects of the game and various mods, generally removes stuff I personally find to be unbalanced, redundant or not fun to play with.
- mod
- 1.6
Mechs Nuzzle
This is a simple mod that allows mechanoids to nuzzle colonists.
- mod
- 1.5
Vibrant Tracers for Combat Extended
This is a simple addon for Combat Extended that adds colored tracers to bullet projectiles based on their type.
- mod
- 1.6
- 1.5
VFE:Mechanoids - Biotech/Royalty integration
- Mechanoid Components are now required to build some mechanitor buildings.
- mod
- 1.5
- 1.4
Black powder extras for Combat Extended
This is a simple mod that adds a blunderbuss, a hand mortar and a wall gun.
- mod
- 1.5
- 1.6
Sneaky Bastard 2 for Combat Extended
Sneaky Bastard 2 is a mod for Combat Extended that adds a dodge mechanic, inspired by the dodge mechanics of the PAYDAY series!
- mod
- 1.6
Cozy Heater 2 - The Titanic Supermod
Cozy Heater 2 is the sequel to the legendary Cozy Heater mod.
- mod
- 1.6
Biocode Reformatter rework for Harder Gear Looting
A small overhaul of the Biocode Reformatter from Harder Gear Looting.
- mod
- 1.5
Smoke bomb retexture for Uncompromising Tribals
A very simple retexture for the smoke bombs from the Uncompromising Tribals mod.
- mod
- 1.6
- 1.5
Stylish Shelves
A very simple retexture of the vanilla shelves to be closer in style to the shelves from the Neat Storage mod.
- mod
- 1.5
Reinforced Mechs 2 Unjank
A brief list of features - RM2 weapons no longer dilute the weapon pools of vanilla mechs like the Lancer.
- mod
- 1.6
Generic names for Vanilla Vehicles Expanded
This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.
- mod
- 1.5
Fictional names for Advanced Armaments
This is an optional submod for Advanced Armaments that replaces the names of the weapons with fictional but more realistic names.
- mod
- 1.6
- 1.5
Real Gun Names for Vanilla and VE
Made as a request, this mod renames firearms from vanilla as well as all Vanilla Expanded mods to their real life counterparts, made to be used with Combat Extended.
- mod
- 1.5
- 1.4
Circuit breaker rework
A bunch of tweaks for the Blues' Circuit Breaker mod.
- mod
- 1.6
Orders! for Perspective Shift
Although I adore the Perspective Shift mod, I felt that the mod was missing a certain capacity to order people around.
- mod
- 1.6
No limits patch for Imperial Hoplites
By default, only a single imperial hoplite can spawn per raid group.
- mod
- 1.5
Vanilla Parity for Combat Extended
Combat Extended breaks some of base Rimworld's difficulty settings.
- mod
- 1.6
No Dirtmoles
this mod removes dirtmoles because I hate dirtmoles I don't like dirtmoles, they are a super boring xenotype and there are more interesting alternatives like stoneborn.
- mod
- 1.6
- 1.5
Intimacy - Homely
The first 'side content' module of the Intimacy series brings some small additions that I couldn't justify adding into any of the major mods.
- mod
- 1.6
No Neanderthals
this mod removes neanderthals because very important people from samuel streamer's server asked me to This mod removes them from appearing in factions, as secondary xenotypes for xenotypes like sanguophages, so on and so forth.
- mod
- 1.5
An awful 'Combat Extended Patch' for Roo's Minotaurs
HAHAHA, I LIED!! THERE'S NO EASTER BUNNY, THERE'S NO TOOTH FAIRY AND THERE'S NO COMBAT EXTENDED PATCH!! A brief list of features A good chunk of the minotaur weapons are just removed. I couldn't (ie. 'I couldn't be arsed to' in modderspeak) get the special features of weapons lik
- mod
- 1.5