// mod author

willow

13 mods83K total downloads 4.7 avg rating

// works All mods

Anthrosonae
Stale
management

Anthrosonae

Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

More Tillable Terrain
Stale
management

More Tillable Terrain

This patch contains a few tweaks to make tilling more viable according to my personal tastes.

Static Factions
Stale
management

Static Factions

I got tired of seeing indistinct and boring names for factions, so I added some static names based on what felt unique & thematically appropriate.

Research Obelisks
Stale
management

Research Obelisks

Adds an early game substitute for the monolith's standard research income, buildable ASAP from shards and steel.

Squidd's Beauty Rebalance
No 1.6
management

Squidd's Beauty Rebalance

v0.1 Reduces the impact of the arbitrary impressiveness score on colonist mood and increases the impact of beauty-related mood buffs. Without mods the de-facto strategy to managing colonist moods is to lump most everything in your base into a single large room which will quickly

Untobled Walls
No 1.6
management

Untobled Walls

Removes the hideous offensive evil toblerone walls and replaces them with beautiful and spiritually pure rectangular walls.

Small Gravship Shelf
storage

Small Gravship Shelf

This mod adds a small 1x1 version of the gravship shelf from Vanilla Gravship Expanded.

Affordable Terrain
No 1.6
management

Affordable Terrain

Patches the terrain affordance of most natural floors to allow for the construction of anything without bridges.

Early Cryptosleep
Stale
management

Early Cryptosleep

Reassigns the cryptosleep casket building to the micro-electronics research, so it has a more functional place in the game.

Hemogen Go-Juice
No 1.6
management

Hemogen Go-Juice

Adds a new recipe for the production of go-juice using hemogen x4 and neutroamine x2.

Early Vanilla Tech
No 1.6
management

Early Vanilla Tech

This mod relaxes the research requirements for the DeepDrilling, GroundPenetratingScanner, and Cryptosleep research projects to make them more accessible in the early to midgame.