动态威胁响应协议 Dynamic Threat Response Protocol
This mod dynamically adjusts the scale and frequency of negative events based on your colonys current state 本模组根据殖民地当前状态动态调整负面事件的规模与频率 It monitors colony population equipment mood and recent loss time to scale raids insect infestations mechanoid attacks and other hostile events 它
This mod dynamically adjusts the scale and frequency of negative events based on your colonys current state
本模组根据殖民地当前状态动态调整负面事件的规模与频率
It monitors colony population equipment mood and recent loss time to scale raids insect infestations mechanoid attacks and other hostile events
它会监测殖民地人数装备心情与近期损失时间 调节袭击虫灾机械族入侵及其他敌对事件
For example if the colony just suffered heavy losses from a major battle raid scale will be reduced by 40 percent for the next ten days and no overlapping double events will occur
例如 如果殖民地刚经历大战损失惨重 未来十天内袭击规模降低百分之四十 且不会出现双事件叠加
Players can manually set a pressure threshold When the threshold is exceeded events will automatically pause and a warning will pop up
玩家可以手动设置压力阈值 超过阈值时事件自动暂停并弹出警告
Vanilla difficulty is fixed and event intensity only ties to colony wealth often hitting players hard when they are already struggling This mod acts like a behind the scenes director tuning challenges to match player resilience
原版难度固定 事件强度仅与殖民地财富挂钩 容易在玩家低谷时造成连续打击 本模组如同幕后导演 根据玩家承受力调整挑战强度
Implementation hooks into the event generation function checks colony stats before spawning and applies scaling factors UI provides three preset difficulty modes lenient balanced and strict
实现方式为监听事件生成函数 在生成前检查殖民地各项指标 应用缩放系数 界面提供三个预设难度档位 宽容均衡严格
This mod prevents consecutive devastating disasters gives players time to recover and rebuild while still retaining tension at higher difficulty levels
本模组避免连续灭顶之灾 给予玩家喘息与重建的时间 同时保留高难度下的紧张感
Special thanks to wordtomod.com for the support and for helping me organize most of the tools and various material data
在此感谢wordtomod.com的支持 帮我整理大部分工具以及各类材料数据