// Management · RimWorld Mod

原版拓展-闪耀科技

原版拓展-闪耀科技 mod preview for RimWorld

Disclaimer: This mod is a work in progress (WIP).

Disclaimer: This mod is a work in progress (WIP). Currently, only the material crafting expansion is complete. As this is my first mod, please bear with any imperfections. Thank you so much for subscribing, using, and supporting my work!

==========Mod Content==========

A very simple mod. It currently adds a "Material Crafting" research project. Once unlocked, it allows you to craft all previously restricted Ultra-tech items from the vanilla game. Currently craftable items: Fabrication Bench recipes: Infinite reactor, AI persona core, neurocomputer, mechanite resurrection serum, mechanite revival serum, signal chip, tornado generator, orbital bombardment targeter, orbital energy beam targeter, mech cluster targeter, signal booster, powerfocus chip, nanostructuring chip, Shield core. Tailor Bench recipes: Synththread, hyperweave. Drug Lab recipes: neutroamine, glitterworld medicine, go-juice. Smithy recipes: Plasteel, Monosword, Plasmasword, Zeushammer. Subcore encoder: Persona monosword, Persona Plasmasword, Persona Zeushammer.

==========Update Log==========

24.1.24: Added "Ultra-tech - Material Processing" research to unlock crafting for restricted Ultra-tech items and below. 24.1.25: Removed the "Control Sublink" recipe, as it belongs to Archotech. However, you can still craft a "Signal Chip" at the Fabrication Bench and study it. You can obtain a "Control Sublink" by completing the "Mechanitor" quest as an alternative. 26.7.15: Updated the mod for game version 1.6. 26.7.20: Added recipes for Shield Core, Monosword, Plasmasword, Zeushammer, and their Persona variants. Available at respective workbenches.Rebalanced material costs for certain recipes.Bug fixes and content adjustments.

==========Balance==========

Regarding the material processing in this mod, I prefer to keep the expansion strictly based on the vanilla game without adding any flashy or overpowered content. The recipes are balanced to be as reasonable as possible, with costs slightly lower than crafting the finished products. You can use this mod with confidence. I will update with more content once my modding skills improve. Stay tuned! awa

==========Other Notes==========

There might be some items I haven't encountered or used in my own playthroughs. If I missed anything, feel free to point it out in the comments, and I will update the mod with reasonable crafting recipes for the missing items as soon as possible.

Note: This mod only unlocks restricted vanilla items up to Ultra-tech. Please do not request Archotech items, as they are beyond the scope of Ultra-tech in the vanilla game.