基因慢性子以特性生效
将生物dlc的基因“慢性子”的机制从直接减少0.
将生物dlc的基因“慢性子”的机制从直接减少0.2移速,修改为强制赋予“慢性子”特性。
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Interaction Bubbles
Wouldn't it be great if you could read character interactions?
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- 1.5
- 1.4
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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- 1.1
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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More Mods by 汪大仙欸
Apparel_CerebrexNode plus
使奥德赛DLC中的主脑节点新增一个三天冷却的1500点规模的机械集群精准召唤。 Adds a reusable ability to the Odyssey DLC's Cerebrex Node to summon mechanoid clusters.
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- 1.6
动力甲负重辅助 (Power Armor Carry Buff)
这是一个简单的Mod,为所有的动力甲(斥候、海军、铁骑)及其DLC变体增加了负重能力。 既然是动力外骨骼,就应该帮殖民者分担重量,而不是让人背着铁块寸步难行! 数值调整: - 斥候甲 (Recon): +25kg - 海军甲 (Marine): +40kg - 铁骑甲 (Cataphract): +60kg 附:飞蝗甲单独设置为: +20kg
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- 1.6
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No Worksite Limit
Allows the Ideology DLC's "work site" quests to trigger normally even when there is only one colonist.
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- 1.6
Fine Tiles Expand 精装修地板扩展
Adds Plasteel and Jade variants for Fine Tiles.
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- 1.6
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More Management Mods
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- mod
- 1.1
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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- 1.0
- 1.1
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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- 1.6
- 1.5