// Management · RimWorld Mod

更多技能相关

更多技能相关 mod preview for RimWorld

1.1Added melee damage reduction Added psychic entropy limit Added psychic entropy gain Excuse me for being lazy A simple MOD reference to the XeoNovaDan Better Shooting Skill. Are you tired of the constant firing rate? Do you think the game is too small? Do you have a doctor firs

1.1Added melee damage reduction
Added psychic entropy limit
Added psychic entropy gain
Excuse me for being lazy
A simple MOD reference to the XeoNovaDan Better Shooting Skill.
Are you tired of the constant firing rate? Do you think the game is too small?
Do you have a doctor first get sick and cause all is jumping?
Smog days did not dare to go out?
It's no use studying all the research skills?
This MOD will be more data can be added by the skill level.
Will a certain degree plus mobile melee.
Aim high and shoot faster and more accurately.
A high level of health will improve your immune system, which makes it possible for you to take a little time to heal all of you when you are sick.
And your artist will be stronger and less likely to collapse.
High IQ research adds learning and global work speed.
The high - grown villain has some resistance to toxicity.
MOD to some extent to reduce the difficulty of the game, but I hope you like.
Most of the addition is not linear but ladder
- may conflict with the modification of the transport class MOD
1 aiming time: level 150%, level 0 reduced to 50%
2 mobile speed above the level of combat will be an additional 5% bonus level of 15 plus 10% and level 20 addition of 15% to 10
3 crash value art to reduce the total amount of 5 per liter of 20%
4 learning speed study every level 5 plus 5%
5 immune speed above the level of medical treatment of more than 5 per level plus 1%
6 handling
7 minus 3% per level of smog sensitive plant
8 global working speed of 10 or more additional addition
The 9 soul style is learning FD to the vet / gangster is funny
原谅我懒 用了机械翻译
一个简单的MOD参考了 XeoNovaDan的Better Shooting Skill.
你是否厌倦了一成不变的开火速度了吗?你是否觉得游戏属性加成太少了吗?
你是否有过医生优先生病而导致全盘皆蹦的情况?
毒雾天不敢出门?
研究完所有科技研究技能就没用了?
这个MOD将更多的数据可以由技能等级进行加成。
近战将会一定程度加成移动。
射击高的小人瞄准的更快更准。
医疗高将可以提高自身免疫速度,这让你所有人生病的时候医生也可以腾出一点时间来治疗大家。
而你的艺术家会变得更加的坚强不容易崩溃。
高智商的科研会加成学习和全局工作速度。
高种植的小人对毒性会有一定抗性。
本MOD一定程度降低游戏难度,但希望你们喜欢。
-大多数加成不是线性而是阶梯
-可能与修改搬运类MOD有排序冲突
1.瞄准时间 0级150%满级减少至50%
2.移动速度 格斗10级以上会额外加成5% 15级加成10% 19和20级加成15%
3.崩溃值 艺术每升5级减少总量20%
4.学习速度 研究每5级加5%
5.免疫速度医疗5级以上每级加1%
6.搬运量 为了不与其他MOD冲突不再修改
7.毒雾敏感 种植每级减3%
8.全局工作速度 研究10级以上额外获得加成
9.灵魂画风是学习FD大佬的 对 就是那个兽医/滑稽