// Management · RimWorld Mod

[1.1][WIP] Professor Schmilv's RimMon

Disclaimer: Be sure to check out the forum entry!

Disclaimer: Be sure to check out the forum entry! The progress gets documented there and you can also find more information about the implemented mechanics in detail. This is an early version, bugs are most likely to happen.

I would highly suggest you start a new game if you started a game before patch v0.2ox (28 of july 2018), due to a misconception whereby some values could not be saved correctly. But if you don't want to start over new it should not break the game either.

Features:



- Apricorn trees as growable crops
- Harvesting Apricorns from Apricorn trees
- Crafting three different kinds of Pokeballs from Apricorns at a custom Pokeball crafting table
- The skill "Pokemon" (knowledge about and everything linked to RimMon, needed for crafting Pokeballs)
- The worktype "Pokemon handling" (needed for crafting Pokeballs)
- 10 kinds of RimMon (more to come):
Spoiler

-> Mareep, Flaaffy, Ampharos
Mareeps yield wool and can be used as power source
-> Houndour, Houndoom
main predators
-> Larvitar, Pupitar, Tyranitar
-> Magnemite, Magneton, Magnezone
Magnemites will repair damaged buildings
-> Grimer, Muk
Grimers will digest trash but create filth while moving
-> Tauros
Milkabale and possible main livestock
-> Doduo, Dodrio
replace emus
-> Ekans, Arbok
replace cobras
-> Rattata, Raticate
replace rats
-> Mankey, Primeape
replace monkeys
-> Onix
tunneling/mining(not yet implemented)

- Catching RimMon by throwing Pokeballs at them
- Captured RimMon get stored in Pokeballs
- Captured RimMon belong to the Pokeball thrower
- You can choose between "spawning all kinds of animals" or "RimMon only"(checked by default) in the storyteller screen. Beware that playing with vanilla animals decreases the amount of RimMon you will encounter.

Most recent changes(v0.2ox):

- Mostly quality of life (reworked some saved values and spawner)
- added Onix
- code refactoring

Todo:



- Inventory for carrying more than one Pokeball
- Redo textures
- Add more RimMon
- Spawn RimMon biome dependent (once there are enough)
- Balancing
- Refactor code

What I want to do: I would like to add custom features for every RimMon, for example using Mareeps as a power source, riding Tauros or Pinecos as turrets. Also fishing could be an option.

Next up:



Onix behaviour/functionality

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