// Management · RimWorld Mod

A New Tribe (For Real!)

Straight to the point The purpose of this scenario is just a survival test.

Straight to the point

The purpose of this scenario is just a survival test. Do not subscribe if you expect progression. Do not worry. In this scenario, you won't have access to any kind of technology belonging to the tech-savvy. ;) Facction: New Tribe Initial people: 5 of 5 Necessity: entertainment (50% probability) Forced Traits: Purism/ Body purist (100% probability) Optimistic (50% probability) Psychically sensitive (25% probability) Ascetic (25% probability) Runner (25% probability - all characters) Disabled buildings: All. Both the benches and any other building that uses electricity. (except the simplest). But you can still buy essential tech stuff. Start with: - Gold x50 - Silver x250 - Wood x150 - Herbal Med x25 - Corn x100 - Potatoes x50 - Berries x50 - Short Bow x1 - Big bow x1 - Ikwa (Steel) x1 - Knife (Uranium) x1 - Spear x1 - Tribal headdress (devilstrand) x1 - Animal (Bison) x1 - Steel x750 (randomly scattered on the map) Disabled Incidents: Orbital commerce (obvious) Colonist joins Offer Travel Permanent Incident: Solar Flare (This prevents you from using any building that requires electricity). Forced health state: Penoxycyline (standard dosage - 50% probability) Stat multiplier: Confort - 200% Chance to poison the food - 2% Injury Healing Factor - 50% Beauty - 300% Dirt multiplier - 150% Amount of meat - 150% Amount of leather - 175% Poaching - 190% Dismembering efficiency - 250% It starts with the following researched resources: cocoa, devilstrand, cutting.

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