CE Patch
Faction: The Ghosts for 1.6 CE Patch
INTRODUCTION
A version of Faction: The Ghosts by Chicken Plucker, updated for 1.6 by noddistVitae, and further fixed by me.
WHAT IT DOES
Empire is no longer locked permanently hostile, they are neutral at the start like they would be with a classic start
The ghost player and NPC factions were permanently hostile to the Shattered Empire, as it was missing exceptions for them in the Empire FactionDef. I have added that exception for both the player and NPC ghosts, so now you can play with the Empire as normal. Nothing else is touched.
This mod uses PatchOperationAdd to cleanly add the ghost FactionDefs to the Empire FactionDef 'permanentEnemyToEveryoneExcept' list, without overwriting the vanilla files at all. Should be compatible with anything, even mods that heavily change the Empire faction or Royalty DLC.
Having babies
The ghosts player faction was bugged in 1.6 and pawns could not spawn a baby, and would be stuck in labour forever; a game ending bug you wouldn't know about until a long time into your playthrough.
The problem was the PawnKind defs for the ghosts faction. RH_GhostMidTierBase specified a range of skills a pawn must have, but RH_TheGhosts_Starter inherits from this class, and is used to spawn babies. Babies could not meet these skill requirements, and failed to spawn, throwing red errors. I have removed these hard-coded skill ranges.
Null ref error when getting to the world map upon starting a new game
This caused you to start in the planet view, and I'm pretty sure also caused some problems with multiple instances of the colonist / ideology interface appearing on top of each other.
Refactored the ghosts scenario and ghosts faction to follow the format used in the vanilla ScenarioBase and Crashlanded start, and the ghosts player faction now inherits properly from FactionBase.
CREDITS
Chicken Plucker for the awesome original mod
noddistVitae for porting it to 1.6.
This package contains noddistVitae's complete reupload for 1.6, combined with my various fixes for convenience. noddistVitae has kindly given their permission for this, so this mod has no dependencies.
ORIGINAL DESCRIPTION
Officially known as Task Force: STALKER.
A mysterious group of masked warriors arrive in this Rim planet with no official ties to any country, government or organization. They're Ghosts, fighting for something that can't be killed.
Credits to:
Saito Yui - TraderKinds.xml coding assistance
Mehni - 1.1 backpacks.dll update
Forestfey - German Shepherd texture!
Ods and BajtMe - For help with awesome apparel textures
Jecrell, Jdalt40, dninemfive and Spdskatr - For C# coding assistance and patches