Allows the Infinite Chemreactor to switch its output product.
Allows the Infinite Chemreactor to switch its output product.
Features:
- Selectable production via gizmo
- Supports Neutroamine, Chemfuel, VGE Astrofuel (if installed), and automatically includes all craftable drugs
- Safe fallback to Chemfuel if mods are remoed
- Fully compatible with existing saves
X quantities of selected item y will be produced every 10 days by this formula:
- x=75*(unit-price of chemfuel/unit-price of y)*(unit-mass of chemfuel/unit-mass of y) with 1
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare