// Management · RimWorld Mod
No Reasons To Avoid Mothballing
# 🧊 Mothball Tweaks (1.
# 🧊 Mothball Tweaks (1.6 Beta)
BACK UP YOUR SAVE BEFORE USE THIS MOD!!
添加本mod前请备份存档和mod排序,否则后果自负!!
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## 🔧 What This Mod Does
This mod changes two things in RimWorld 1.6:
### 1️⃣ Mothballed pawns update only once every 15 days
Normally, RimWorld updates mothballed world pawns at a 1/4 in-game day frequent interval.
This mod gates that process so that:
> **Mothballed pawns are updated only once every 15 in-game days.**
This significantly reduces background processing in large, long-running colonies with many world pawns.
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### 2️⃣ Hediffs no longer prevent pawns from entering the mothball pool
By default, certain hediffs (health conditions) can prevent a world pawn from being mothballed.
This mod removes that restriction:
> **Hediffs are no longer used as a condition for blocking mothballing.**
More world pawns can now enter the mothball pool, reducing active background simulation.
Hence there is no need to create patches for individual mods.
1.6版本的mod逻辑进行了大更:将已进入贮存(mothball)状态的世界 Pawn 更新频率改为每 15 天执行一次。移除 Hediff 对 Pawn 进入贮存池的限制,使更多后台 Pawn 能被贮存。因此没有必要针对特定mod的特定hediff一个个制做patch了。
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## 🧠 What This Mod Does NOT Do
* ❌ It does NOT delete world pawns
* ❌ It does NOT modify runtime-GC logic
* ❌ It does NOT change quest logic
* ❌ It does NOT affect active map pawns
* ❌ It does NOT alter faction leaders or story references
This mod only:
* Changes the update frequency of already-mothballed pawns
* Removes hediff-based mothball prevention
Nothing else.
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## 🚀 Performance Impact
Best suited for:
* Long-running saves
* High world pawn counts
* Large mod lists
* Performance-oriented playthroughs
With many world pawns, this can noticeably reduce background tick pressure.
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## ⚠️ Gameplay Side Effects (Important)
Because mothballed pawns update only once every 15 days:
* World pawn aging progresses in larger steps
* Hediff progression while mothballed is effectively frozen between updates
* Some world-level changes may appear more "chunked"
This is intentional and part of the performance tradeoff.
If you prefer story accuracy over performance, this mod may not be for you.
副作用(或者可能出現的副作用):已贮存的世界 Pawn 状态更新变为每 15 天一次,年龄和健康变化会呈现“跳跃式”推进。部分世界层级的事件或关系变化可能出现时间延迟或不够连续的情况。某些依赖后台状态持续推进的机制(如成瘾或疾病)在贮存期间会几乎冻结。在极少数情况下,可能影响依赖世界 Pawn 状态的模组行为表现。
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## 🔬 Technical Notes
Only patches:
* `WorldPawns.DoMothballProcessing`
* `WorldPawns.DefPreventingMothball`
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## 📦 Compatibility
* Safe to add to existing saves
* Safe to remove (mothball interval returns to vanilla)
* Compatible with most mods
* Does not overwrite core systems
If another mod modifies mothball processing, load order may matter.
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## 🧊 And
* AI coded, I hope you don't mind. If yes, I don't care.