// Management · RimWorld Mod

African Troubles

You are going to play in afrika, and it will be not so easy.

You are going to play in afrika, and it will be not so easy. Medicine will work way less efficiently, the people are battle-hardened, and there is no humidity, making things very easy to burn. Malaria runs rampant as well. However, animals will be easier to tame, due to expert advice from other people there.
(Recomended for use with a hot and dry world, and the Prepare Carefully mod. Additional Traits if you want warriors)

Your faction will be a New Arrivals.
Start with 3 people, chosen from 3.
Non-player characters have a 30% chance to start with trait: Trained warrior
Non-player characters have a 70% chance to start with malaria.
The stat "medical potency" will be universally multiplied by 75%.
The stat "tame animal chance" will be universally multiplied by 110%.
The stat "eating speed" will be universally multiplied by 120%.
The stat "flammability" will be universally multiplied by 150%.
The stat "research speed" will be universally multiplied by 70%.
The stat "medical tend quality" will be universally multiplied by 80%.
The stat "medical surgery success chance" will be universally multiplied by 70%.

Start with:
-Random pet x2

Tags

  • scenario