Feature: Adds a few subroutines that increase the Power Efficiency of Androids (Vanilla Races Expanded - Android).
Feature:
Adds a few subroutines that increase the Power Efficiency of Androids (Vanilla Races Expanded - Android).
Tier 1: Basic Quantum Reactor
Complexity: +10
Power Efficiency: +50
Tier 2: Advanced Quantum Reactor
Complexity: +20
Power Efficiency: +100
Tier 3: Hyper Quantum Reactor
Complexity: +50
Power Efficiency: +200
Lore
Basic Quantum Reactor: An early foray into quantum energy harvesting, the Basic Quantum Reactor replaces conventional android power cores with a streamlined device that taps into ambient quantum fluctuations.
While modest in capability, it offers a tangible improvement to energy efficiency without significant increases in construction complexity. Reliable, proven, and far superior to legacy designs, it marks the first step into a new era of android endurance.
Advanced Quantum Reactor: Building on the foundations of earlier designs, the Advanced Quantum Reactor introduces refined containment fields and optimised flux conversion algorithms.
These enhancements allow androids to draw deeper and more stable power from quantum fluctuations, further improving operational efficiency. The intricate engineering behind this reactor comes at the cost of extended construction time, but the benefits speak for themselves: double the Power Efficiency of the basic model.
Hyper Quantum Reactor: The pinnacle of quantum reactor technology, the Hyper Quantum Reactor employs hyper-stabilized quantum fields and precision-engineered cores to extract near-maximum usable energy from the quantum realm.
Reserved for only the most advanced android models, this masterpiece of engineering significantly increases energy efficiency, up to an unprecedented level. Its intricate fabrication demands patience and precision, but those willing to invest in its creation gain androids whose endurance borders on the extraordinary.
Notes:
1.If you want to test this mod and see how it, using dev-mode you can edit an android's genes, you can find them under the name P27_Reactor_Rank_X.
2.The the genes work like optional hardware.
3. I've tried to balance it by increasing the complexity for the genes, resulting in a longer build time when the genes are used.
Balance:
1.Probably not very balanced. I am welcome to feedback on this matter.
2.Removing the mod mid-playthrough, causes some one time errors to happen.
Copyright Notes:
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
Feature: Adds aditional genes in the stile of: Biotech Capacitor Genes - OP Tier 6: Complexity: +30 Metabolic Efficiency: +30 Originally named Nanite Capacitor, was changed to match the theme.
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh