// Management · RimWorld Mod

Biotech Capacitor Genes - Balanced

by Petre27

1.61.51.4
Steam ↗
Biotech Capacitor Genes - Balanced mod preview for RimWorld

Description: With the help of Nano-robotics pawns of the rim have achieved a new era.

Description:

With the help of Nano-robotics pawns of the rim have achieved a new era. Introducing "Capacitor Genes"! Based on the gene, a number of nanites are added to a person's xenogenome, optimizing the pawn's genetic code as never seen before, allowing for more beneficial genes to be incorporated into the pawn without the downside of metabolic deficiency.

Feature:

Adds multiple genes that increase the metabolism at the cost of complexity. Tier 1: Archite Capsules: 1 Complexity: +3 Metabolic Efficiency: +3 Tier 2: Archite Capsules: 2 Complexity: +6 Metabolic Efficiency: +6 Tier 3: Archite Capsules: 3 Complexity: +9 Metabolic Efficiency: +9 Tier 4: Archite Capsules: 4 Complexity: +12 Metabolic Efficiency: +12 Tier 5: Archite Capsules: 5 Complexity: +15 Metabolic Efficiency: +15 Tier 6: Archite Capsules: 10 Complexity: +30 Metabolic Efficiency: +30

Notes:

1.If you want to test this mod and see how it, using dev-mode you can edit a person's genes, you can find them under the name Balanced_Capacity_Booster_Tier_X. 2.All the genes are obtainable as any base game genes (Traders, Quests) 3.All Capacitor genese stack, for a total of +75 metabolism.

Balance:

1.The balance of this mod is based on the "Archite Metabolism" gene. So probably balanced. I am welcome to feedback on this matter. 2.Removing the mod mid-playthrough, causes some one time errors to happen. The OP version of this mod can be found here: Biotech Capacitor Genes - OP

Copyright Notes:

Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.