// Weapons · RimWorld Mod

Anti-Materiel Rifles (Combat Extended Guns AMR)

Uses data from "Combat Extended Guns" but only keeps the Anti-Materiel rifle for people like me who don't want the other weapons.

Uses data from "Combat Extended Guns" but only keeps the Anti-Materiel rifle for people like me who don't want the other weapons.

Just a modified version of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3565025938

Only the Hecate II AMR from there is kept in this mod. I wanted this mod simply because currently all other AMR mods have stupid stats like weighing 7 kg or other other stupid things.

Only the AMRs in "Combat Extended Guns" had at least appropriate and realistic enough stats so that the AMRs aren't lower weight and lower bulk than smaller weaker rifles. So this mod only keeps the 1 while not including the other what I consider "excessive" weapons in "Combat Extended Guns".

Inspired by: Fallout Operation: Sunburst
https://www.youtube.com/watch?v=Z0wL6DXIvoc

2026.08.30: Updated to prevent a bug from Combat Extended where if you use/remove ammo that is not already present in CE then the ammo becomes bugged when you try to remove it. So now the anti-materiel rifle uses 20x102mm NATO ammo instead of .50 BMG to prevent this bug. Like the custom AMRs in the operation sunburst animation.