// top picks

Best RimWorld Weapons Mods

Arm your colonists with the best RimWorld weapon mods. From sci-fi guns to medieval blades, expand your arsenal far beyond the vanilla selection.

40 mods ranked sorted by community rating top rated 5 ★
  1. #1
    RunAndGun - Continued
    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

    5 ★ 282K
  2. #2
    Melee Weapons: Speed and Damage
    Melee Weapons: Speed and Damage

    In this mod, the pawns "Melee skill" and "Manipulation" now affect melee weapon damage and cooldown.

    5 ★ 160K
  3. #3
    VVE - Secondary Weapons
    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

    5 ★ 102K
  4. #4
    Dynamic Weapon Cooldown
    Dynamic Weapon Cooldown

    The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.

    5 ★ 89K
  5. #5
    Art on Neolithic Weapons
    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

    5 ★ 89K
  6. #6
    Vanilla Weapons Expanded
    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

    4.9 ★ 1.7M
  7. #7
    Simple sidearms
    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

    4.9 ★ 1.6M
  8. #8
    RunAndGun
    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

    4.9 ★ 1.3M
  9. #9
    Vanilla Weapons Expanded - Quickdraw
    Vanilla Weapons Expanded - Quickdraw

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

    4.9 ★ 1.2M
  10. #10
    Vanilla Weapons Expanded - Laser
    Vanilla Weapons Expanded - Laser

    This mod is currently CE compatible.

    4.9 ★ 1.2M
  11. #11
    Vanilla Weapons Expanded - Heavy Weapons
    4.9 ★ 1.1M
  12. #12
    Vanilla Weapons Expanded - Non-Lethal
    Vanilla Weapons Expanded - Non-Lethal

    This mod is CE compatible.

    4.9 ★ 1.0M
  13. #13
    Vanilla Weapons Expanded - Coilguns
    Vanilla Weapons Expanded - Coilguns

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

    4.9 ★ 1.0M
  14. #14
    Vanilla Weapons Expanded - Frontier
    Vanilla Weapons Expanded - Frontier

    This mod is CE compatible.

    4.9 ★ 908K
  15. #15
    Vanilla Weapons Expanded - Tribal
    Vanilla Weapons Expanded - Tribal

    This mod is CE compatible.

    4.9 ★ 898K
  16. #16
    Where is my weapon?[1.0-1.4]
    Where is my weapon?[1.0-1.4]

    Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing).

    4.9 ★ 729K
  17. #17
    Show Draftees Weapon
    Show Draftees Weapon

    This mod is obsolete as of the 1.

    4.9 ★ 593K
  18. #18
    Enable Oversized Weapons
    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

    4.9 ★ 562K
  19. #19
    Vanilla Persona Weapons Expanded
    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

    4.9 ★ 551K
  20. #20
    WeaponStats
    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

    4.9 ★ 443K
  21. #21
    Combat Extended Guns (Old)
    Combat Extended Guns (Old)

    This mod is also available on Github.

    4.9 ★ 419K
  22. #22
    Vanilla Weapons Expanded - Bioferrite
    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

    4.9 ★ 348K
  23. #23
    Show Weapon Tallies
    Show Weapon Tallies

    When selecting multiple enemy pawns, shows the number of each weapon on the button for it.

    4.9 ★ 204K
  24. #24
    Van's Retexture : Melee Weapons
    Van's Retexture : Melee Weapons

    You are using camera+ ?

    4.9 ★ 202K
  25. #25
    [RH2] Rimmu-Nation² - Weapons
    [RH2] Rimmu-Nation² - Weapons

    Arm your community with the right tool for the right job.

    4.9 ★ 196K
  26. #26
    Ratkin Weapons+
    Ratkin Weapons+

    More ratkin weapons. Added several ranged and melee weapons, including medieval and spacer weapons. It also includes some other content related to combat, such as ratkin candy making and some simple ratkin costumes. There may be occasional updates in the future, please feel free

    4.9 ★ 185K
  27. #27
    Weapon Racks
    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

    4.9 ★ 175K
  28. #28
    Defensive Machine Gun Turret Pack
    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

    4.9 ★ 158K
  29. #29
    Vanilla Weapons Expanded zh-pack
    Vanilla Weapons Expanded zh-pack

    原模组:Vanilla Weapons Expanded 系列Mod 中文名:原版武器扩展 系列Mod 翻译者:LingLuo,leafzxg,Shavius,Zephyr,22点下,MZM_GOW 边缘汉化组出品,禁止转载和用于AI训练。 简介:添加多种原版风格的武器。 Vanilla Weapons Expanded 原版武器扩展:扩展了原版风格的武器种类。 Vanilla Weapons Expanded - Laser 原版武器扩展-激光:新增一系列激光武器。 Vanilla Weapons Expanded - Quickdraw 原版武器扩展

    4.9 ★ 154K
  30. #30
    [HRK] Gun Nut - Chapter #1
    [HRK] Gun Nut - Chapter #1

    WELCOME TO GUN NUT - CHAPTER 1!

    4.9 ★ 150K
  31. #31
    [HRK] Gun Nut - Chapter #2
    [HRK] Gun Nut - Chapter #2

    WELCOME TO GUN NUT - CHAPTER 2!

    4.9 ★ 140K
  32. #32
    [HRK] Gun Nut - CORE
    [HRK] Gun Nut - CORE

    WELCOME TO GUN NUT - CORE!

    4.9 ★ 139K
  33. #33
    Possessed Weapons
    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

    4.9 ★ 129K
  34. #34
    Customize Weapon
    Customize Weapon

    Customizable Weapons Maximize your weapon's potential!

    4.9 ★ 125K
  35. #35
    [XND] Profitable Weapons (Continued)
    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

    4.9 ★ 119K
  36. #36
    [TW1.6]TangW's~Retexture~Weapons
    [TW1.6]TangW's~Retexture~Weapons

    ———————————————————————————— Intro: --This is TangW 's Retexture-- This mod retexture the Weapon texture.

    4.9 ★ 118K
  37. #37
    ED-Laser-Drill
    ED-Laser-Drill

    Version: 1.3.0.0 Links to all my mods including non steam versions available at: Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After research and construction, you will power the building while it conducts a subsurface scan. After the

    4.9 ★ 116K
  38. #38
    [CP] Rimmu-Nation - Weapons
    [CP] Rimmu-Nation - Weapons

    NOTE: This is outdated.

    4.9 ★ 113K
  39. #39
    Vanilla Weapons Retextured
    Vanilla Weapons Retextured

    Improves all vanilla weapons by giving them a more defined aesthetic.

    4.9 ★ 106K
  40. #40
    Cybernetic Warfare and Special Weapons (Continued)
    Cybernetic Warfare and Special Weapons (Continued)

    Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.

    4.9 ★ 103K