This mod is made to counter those annoying high-intensity raids in the mid-to-late game.
This mod is made to counter those annoying high-intensity raids in the mid-to-late game. It adds a host of powerful armors, weapons and technologies(Large high-and-low angle shield).All item texture assets are sourced from outstanding mod authors in the community (including Lioness131 and others).
Feel free to leave a message if any stats or values are unreasonable, and I will make adjustments.
🔧 New Technologies
• Anti-Mecha Tech Firearms
• Anti-Mecha Tech Clothing
• Anti-Mecha Tech Large Shield
• Anti-Mecha Tech Turret
• Military Alloy Wall
🔫 9 New Pieces of Equipment
• Anti-Mecha Tech Firearms
• Anti-Mecha Tech Apparel
• Anti-Mecha Tech Armor
• Anti-Mecha Tech Battery
• Anti-Mecha Tech Large Shield (High Angle / Low Angle)
• Anti-Mecha Tech Turret
• Military Alloy Wall
• Super Fabric
Detailed Description
• Anti-Mecha Tech Firearms
AMG-Panda Assault Rifle: The main service rifle with well-rounded all-round attributes.
AMG-Sabertooth Assault Rifle: A top-tier elite rifle with high crafting cost; recommended to be only equipped on a small number of elite colonists.
AMG-Swallow Sniper Rifle: A sniper rifle with ultra-fast bullet velocity.
AMG-War Eagle Sniper Rifle: A high-power anti-materiel sniper rifle with extreme long range.
AMG-Black Cat Submachine Gun: Features an extremely high rate of fire, ideal for close-quarters combat.
AMG-White Tiger Chain Shotgun: Perfect for close-quarters anti-materiel combat.
AMG-Wolverine Rocket Launcher: Long-range area damage weapon.
AMG-Wolverine EMP Launcher: Long-range area mechanical disable weapon.
Ranger's Machete: An overpowered melee weapon.
• Anti-Mecha Tech Apparel
Various functional tactical bodysuits. Different variants grant extra attribute bonuses for specific uses; for example, combat bodysuits provide additional combat stats.
• Anti-Mecha Tech Armor
High-performance combat armor. Its only downside is the exorbitant crafting cost, making it suitable only for elite personnel.
• Anti-Mecha Tech Large Shield (High Angle / Low Angle)
A large energy shield powered by Anti-Mecha Tech Batteries. The High Angle and Low Angle versions work exactly the same as Mechanoid shields, and need to be recharged at regular intervals. A must-have defense facility to prevent your base from being blown up.
• Anti-Mecha Tech Turret
Two types of high-tech turrets are added. The small turret has an extremely high fire rate, while the large turret deals massive damage with a slow fire rate.
• Military Alloy Wall
A composite military alloy wall with 5000 durability.
• Super Fabric
Added crafting recipe for Super Fabric.
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted