// Management · RimWorld Mod
Apothecary Battle Elixir
Apothecary Battle Elixir Requires Apothecary (Continued) and Harmony.
Apothecary Battle Elixir
Requires Apothecary (Continued) and Harmony. Apothecary’s elixirs cover pain, calm, and focus — but nothing quite fills the “medieval go-juice” niche. This adds Elixir of Valor: a herbal war draught for fights, weaker than industrial go-juice but kinder on the body.What this adds
- Elixir of Valor — craft at the apothecary table (research: Elixirs)
- Recipe: henbane oil, ginseng powder, ginger root, wormwood oil
- ~Half-day combat high: strong painkill, +Moving / Sight / Consciousness
- Safer than go-juice (lower addictiveness, tiny overdose risk, no berserk) — also less potent
- Multi-select: drafted colonists carrying Valor show the normal bottom-bar Drink command (same place as smoke pop / lances)
Notes
- Load after Apothecary (Continued)
- Weaker buffs than industrial go-juice; herbal tradeoff is safety, not power
- Uses a red-tinted Calming elixir graphic (no new art asset)
Updates
2026-08-08- Made easier to craft (lower market value and ingredient amounts) to align with other Apothecary elixirs
- Multi-select: drafted colonists carrying Valor show the normal bottom-bar Drink command
- Initial release — Elixir of Valor
- Rebalanced to be safer (and weaker) than go-juice: no berserk, milder addiction/overdose