// Management · RimWorld Mod

Apothecary Battle Elixir

Apothecary Battle Elixir Requires Apothecary (Continued) and Harmony.

Apothecary Battle Elixir

Requires Apothecary (Continued) and Harmony. Apothecary’s elixirs cover pain, calm, and focus — but nothing quite fills the “medieval go-juice” niche. This adds Elixir of Valor: a herbal war draught for fights, weaker than industrial go-juice but kinder on the body.

What this adds

  • Elixir of Valor — craft at the apothecary table (research: Elixirs)
  • Recipe: henbane oil, ginseng powder, ginger root, wormwood oil
  • ~Half-day combat high: strong painkill, +Moving / Sight / Consciousness
  • Safer than go-juice (lower addictiveness, tiny overdose risk, no berserk) — also less potent
  • Multi-select: drafted colonists carrying Valor show the normal bottom-bar Drink command (same place as smoke pop / lances)

Notes

  • Load after Apothecary (Continued)
  • Weaker buffs than industrial go-juice; herbal tradeoff is safety, not power
  • Uses a red-tinted Calming elixir graphic (no new art asset)

Updates

2026-08-08
  • Made easier to craft (lower market value and ingredient amounts) to align with other Apothecary elixirs
2026-07-22
  • Multi-select: drafted colonists carrying Valor show the normal bottom-bar Drink command
2026-07-18
  • Initial release — Elixir of Valor
  • Rebalanced to be safer (and weaker) than go-juice: no berserk, milder addiction/overdose