Arcane rebellion
On your home planet Magic was a rare occurance but still happened often enough that institutions were needed to train new Mages before they could cause damage.
On your home planet Magic was a rare occurance but still happened often enough that institutions were needed to train new Mages before they could cause damage. The only issue is Magic is taught to be feared and controlled under strict regulations, the good part is if you don't like it you can leave whenever you'd like.
Gathering a group of like-minded followers from your class (taking a note none were properly trained), you charter a ship to new lands in hopes of finding a new place to call home and hone your craft. Was the ship crashing on this planet truly such a bad thing? Maybe not but the locals sure made it hard to enjoy their new freedom.
Your faction will be a New Arrivals.
Start with 5 people, chosen from 10.
Player starting characters have a 100% chance to start with trait: Magically gifted
Start with:
-Silver x800
-Packaged survival meal x50
-Medicine x30
-Component x30
-Wand of Fire x2
-Wand of Ice
-Plasteel knife
-Cloth Wanderer's Cloak
-Cloth Robes of the Archmage
-Cloth Arcane Hood
-Steel x450
-Wood x300
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x7